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Leaf
Meet lucifer, the biggest dork lmao
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Baron

of course you'd agree XD
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Techno
You should one hundred percent make that your one and only goal.
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Techno
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Amy

'Get as rich as Technoblade'
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Plane
Allnighter it is
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Rev

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Defeat Grendel's Mother 15 times in battle. (swamp)

Completed: 0/15

This is doable...right?
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this will still be and always will be my main, I just kinda wanna see if I could nurture a second as well as I did this one.
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Cae

Goddamn, that's a lot lmao
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Scorched Embers | Dragon & Rider Rp | Open!July 14, 2024 05:34 PM


Matunda

Darkseeker
 
Posts: 2955
#3041265
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Name:
It's a long one, but her name is Viscusvoréntomon, but you can just call her Vis. Her name is a combination of Latin and Greek root words, that basically mean "meat-eating insect" which is what she is.
Vis-kiss-vor-ent-oo-mun
Age:
She's lost track of the time. She's been alive for so long. Her guess is that she's about 200 to 300 years old, maybe a few years older, or a few years younger..
Gender: Female
Class: Earth
Role: Apprentice Dragon
Rider: Open
Appearance:
With long, raptorial arms and a sleek, elusive body, Viscusvoréntomon is a creature of beauty, and also terror. She maintains a horrifying, yet strangely magnificent and beautiful appearance for something her size. She reaches the height of 16 feet tall and 43 feet long. Radiating elegance, she creeps around in the cover of trees and foilage with soft, slowly movements in a way that make her a silent, and deadly foe. Her claws have sharp barbs covering them, piercing into her prey and creating oozing, painful wounds like a thousand needles. Her four legs attached to her abdomen grant her the ability to walk with elegance, and also run with shocking speed and strength. These legs also give her the ability to climb surfaces with graceful ease. Her large, see-through wings shine bright when the smallest amount of light hits them, able to reflect a beautiful amount of colors, enough to create a light show with the perfect angle. Though beautiful, these wings are unable to carry her in full flight, and only allow her to glide. Adding to her graceful appearance, she is colored green, with large splotches of brown that look similar to the pattern of dead leaves. With her colors, she could disguise in trees and it'll look like she became one with the environment.
With two eyes made out of thousands of ommitidia, Viscusvoréntomon has excellent eyesight. Her eyes give her a panoramic vision of her surroundings, which makes her able to see objects from very far away, and gives her a wider field of view. They all are an eerie black color, that makes them look lifeless and inexpressive. Though eerie, they still manage to have a beauty to them that makes others hair, or fur, or whatever, stand up on end. They create an aura of mystery, and wonder to her delicate, elegantly creepy appearance. Her mouth is capable of shreading prey very well, with her two mandibles acting as scissors to slice through her meals with ease. She has not one pair of antennae atop her head, but two. The first pair, with antennae that stick straight up in the air with only the tips being curled, effective for detecting the essences of life around her, and the second pair, flexible and very strong antennae that sends sensations to her mind, telling her the emotions of everything she touches with them.
Viscusvoréntomon has two large, raptorial arms, which are perfect tools for gripping and latching onto objects. With three main segments to them, the top segment is solely to attach them to her body, make them longer, and more flexible. The second segment gives them a forward bend, and begins to be covered in barbs at the bottom part of it. The third segment bends to shape it like a raptors arm, with sharp barbs and a pointed tip that make it the perfect weapon. With precision and efficiency, Viscus is capable of eviscerating anyone who blocks her path with these dangerous weapons. While sharp and dangerous, these arms can be used for healing purposes. She can use these tools to weave cells and stitch her allies and friends back together, so long as someone or herself is willing to donate some cells for her to use.
What gives her the great ability to climb and run is her four other legs. Viscusvoréntomon's other legs all attach to her abdomen, and are quite strong, despite being so thin. Because she has four of them, they all give her excellent speed and make her quite agile. With these legs, she can easily haul herself up trees, to wait patiently for her unsuspecting prey to stumble upon her path. From there, she uses her back pair of legs to leap onto it with great precision and accuracy, and her front pair to pin it down, or latch onto it. Then, her raptorial pair is used to shred it.
Viscusvoréntomon has an oval-shaped abdomen, which is used for many purposes. The tip is slightly pointed at the bottom. This abdomen is used for storing her hallucinogenic gas, and for resting her wings after gliding. At the bottom half of her abdomen, there's a line of holes that are used for "exhaling" the gas is the easiest way to describe it. These holes also take in plant materials to make her burning acid-like saliva when she bites into something. This saliva grows plants inside the victim's lungs.
Personality:
An eerily calm aura surrounds Viscusvoréntomon, with her emotionless eyes adding to it. Even in the toughest situations, this dragons manages to stay calm despite whatever could be happening. It's as if she's entirely incapable of feeling fear, or stress. She in fact does feel fear and stress, and quite a bit of it, but her ability to mask her emotions is astonishing. She's just seems so quiet, calm, and completely unbothered in all situations. The strange thing is, Viscus doesn't try to hide her emotions, she just naturally does. Maybe it's her mantid face that makes them hard to notice? Or maybe she simply grew calm over her many centuries of life? Not even she herself knows, but in a way, she likes it. Being calm and reserved, in a way that makes her presence seem abnormal, has just become her thing now
Viscusvoréntomon talks with woeful phrases, and a clicking, hissing voice that sounds like an alligator's hissing and it's jaws snapping down onto unsuspecting prey. She talks slowly, anxiously, as if she's afraid if she talks fast, she'll slip up and say something much different than what she meant. In reality, she talks slow because while she's talking, she's also thinking at the same time, and analyzing. Her voice echoes with a motherly tone to it whenever she speaks to a creature smaller than her, with a soft, sweet voice. Viscus speaks naturally more gentle to those tiny creatures, as a way of showing that she's not a threat. She speaks this way when comforting others too. When she's upset, her voice echoes with a screeching sound, when she isn't, like metal scraping against more metal.
Viscusvoréntomon's friendship is very selective. It takes a lot to gain her trust, but it's worth it. It takes a lot of time to even be able to stand next to her without her twitching in discomfort or anxiety, or just walking away. She rarely approaches others herself, and instead, makes others approach her. That's what helps her determine friends. With tiny humans, it's much easier to gain her friendship. She naturally finds tiny humans adorable, and innocent, which makes her easily tamable by them. And to them, she talks in the soft, sweet tone she uses with hatchlings. With other dragons though, they have to dedicate their free time to befriending her for months to make her trust them even a little bit.
When it comes to romance, Viscus is surprisingly unattached to her mate. She often never has a crush on any, but instead, she'll search for the strongest male she can find. The only attachment she ever feels with her mates are when they have hatchlings together, because when they do, well, they both have to work together to ensure the survival of the hatchlings. Her first eggs sac she was alone when she had, and naturally scared, and ended up abandoning it before it hatched. She hopes to be better with her next one, and care for all five hundred of the hatchlings, whether she is alone with them or not. A way to keep her attached in her relationship is with lots of romantic gestures, or similarities shared. She can be incredibly needy when it comes to romantic relationships though, which often makes others not want to be her mate, which is very understandable, considering she barely would even give her significant other a shred of her own love.
With regular friendships, however, Viscus is incredibly attached to each of those she considers one of her allies. She stays loyal through thick and thin, and though she normally holds grudges quite easily, with these specific others, most arguments are like sibling arguments. She'll hate them one second and then the next second completely forget about it and forgive them. It takes a lot to get her to let go of her friends, no matter how cruel they may be to her, or how much they are using her. She loves her friends like she would've her family, and cherishes every second with them, and looks back on memories happy rather than feeling sad, appreciating every second she enjoyed with them.
Abilities:
Cell Grafting:
Viscusvoréntomon is one covered by scars, most of them because of this ability. Vis has the power to use her own cells and graft them onto others. She can also use other's cells to graft them to others, or even herself. The art of Cell Grafting is delicate, and takes a lot of precision and perfection, with one simple mistake possibly causing something catastrophic to happen, to herself or who she's grafting the cells onto. She uses her front legs to weave the cells together, like stitching the wound back together with the threads of the cells. It can be stopped by an injury to either one of her front raptorial legs.
Essence Detection:
Viscusvoréntomon's next ability is called Essence Detection, or more like Emotion Detection. With this ability, her antennas atop her head are able to detect the emotions, or life force of beings. It can be a cow, a human, or another dragon. It tells her how strong the other being is, or tells her their current emotion at the time. The antennae send signals to her brain that tell her what they're feeling at the time, and also help her tell who needs help first if there's a lot of injured dragons around.
Acid Generation:
This ability is a lot like a venom dragon ability, except hers, she has to use plants to do this. Small holes in her abdomen absorb the photosynthesis energy from plants, and mixes that with toxic fumes inside her abdomen, to create and acid. This acid then travels through a tube up her body, and gets stored in two sacs in her chest above her lungs that she calls her "venom sacs." When she bites into prey, it secretes this toxic acid onto her prey, which then burns through their skin, or fur, or scales. When it reaches their veins, it travels down to their lungs, and from there, a plant sprout inside, that swiftly grows inside their lungs, and makes it hard to breathe. This plant stays inside their lungs for 15 minutes, and then dies. This ability often isn't fatal on others her size, but it can be extremely deadly for smaller things like a horse or a cow
Hallucinogenic Fumes:
In her abdomen, she has more sacs that she calls the "fume sacs," which hold a gas inside that can cause some very unpleasant hallucinations if breathed in. With the carbon dioxide she breathes in, instead of breathing it out, it gets stored in those sacs and turned into the gas. When the sacs are full, she begins to breathe out carbon dioxide normally. When they are full, her abdomen is slightly increased in size, as a way of warning those who knows what she can do to not mess with her. These sacs can take up to 24 hours to fill up, and when she wishes to release the fumes, they come out of tiny holes on the sides of her abdomen that when breathed in, cause hallucinations. These hallucinations can range from mild ones like seeing prey in the distance, to major ones that make it look like you're in sleep paralysis. It really depends on who breathed it in, and how much was inhaled.
Strengths:
Hard Shelled Body:
Deadly and Strong Raptorial Arms:
Weaknesses:
Weaker than Other Dragons Due to Many Injuries in the Past:
Thinner Body:
Easily Injurable Legs:
Unable to Cell Graft With Injured Raptorial Arms:
Unable to Use Acid Generation With an Injured Chest or Neck:
Too Woeful At Times:
Affiliations:
Open- PM me!
Guāng Huánghòu: Evil plotting in the works~
Kin:
Most of her kin are dead, or she doesn't even know who they are. But she has many, many offspring... she had one egg sac, that held approximately 200 hatchlings, but most of them probably died. She expects that only about 10 are still alive at this time.
Crush:
Open- PM me!
Mate:
Open- PM me!
Other:
A few of her abilities seem a lot like a venom dragon's abilities, so I tried to do a plant spin on them. Hopefully they're acceptable when she's completed. ^^
I just noticed, one of her abilities is basically a giant fart that stinks so bad that you start to hallucinate. 😭
Yes. I know it says 200 to 300. It's because she isn't actually 300 years old. Her accurate age is 243 years old.

Edited at July 15, 2024 02:49 PM by Matunda
Scorched Embers | Dragon & Rider Rp | Open!July 14, 2024 05:44 PM


Matunda

Darkseeker
 
Posts: 2955
#3041272
Give Award

Desmodus and Viscus are done.

Iris and my Storm dragon are to be posted.

Scorched Embers | Dragon & Rider Rp | Open!July 14, 2024 05:50 PM


Matunda

Darkseeker
 
Posts: 2955
#3041275
Give Award
Double 0.0

Edited at July 14, 2024 05:50 PM by Matunda
Scorched Embers | Dragon & Rider Rp | Open!July 14, 2024 05:55 PM


High Hills Pack

Lightbringer
 
Posts: 3504
#3041276
Give Award

Finished.

I created a noodle! :D

Name:

Guāng Huánghòu

Guāng Meaning “Light,” Huánghòu Meaning “Empress”

Together Meaning “Empress of Light”

Nickname(s):

Chiaki (“Sparkling Light”)

Age:

167

Gender:

Female

Class:

Light

Role:

Apprentice Dragon

Rider:

Open/TBD

I really hope she is unhappy with whom she gets paired with. Can I just say that? XD

Appearance:

Sleek, slender, and slim – Guāng Huánghòu is as pretty as a girl with a pocket full of roses. As dazzling as she is thorny, a true spectacle to witness. One that can leave wonder in the hearts of onlookers without her so much as trying. Though that doesn’t stop her from… flaunting this glamour of hers when given the opportunity. Her body proportions are nothing short of mystical, as though based within mythos itself. The measurement from the ground to her shoulder rounds off at a minuscule three feet, with impeccably short legs holding her elongated form upright. From her to the top of her head (excluding any horns or antlers) has been estimated to be around eight feet in total. Thus leaving her at a mere eleven feet high in total, marking her as one of the shortest dragons known to human and dragon kind. She is not likely to grow any larger. Her both length, on the other hand, exceeds this by a good margin. When completely stretched out, she can be recorded having been measured around forty seven feet long in total. Most of these units come strictly from her tail, a limb that is thought to be twenty-two feet in length. A fitting size given its utility. However, her body is still noodle-esque, being around fifteen feet. This causes her space between her legs to be rather great, but not to the point where she sags. Her neck and head make up the remaining ten feet.

If it wasn’t already apparent from her dimensions and mystical aspects, the elongated dragon is of the Chinese variant – being what most would (disrespectfully) call a “noodle with legs.” Said legs, as mentioned before, are shockingly short. They extend only two feet or so from her body, not even surpassing the height of a human. Despite this, they still have the stability within them to uphold her lengthy physique. They are fit with a good amount of muscle tone in order to sustain her body weight, as is her midsection to keep it in a straight-ish line. Such anatomy has granted the female a considerable amount of flexibility. It is nigh impossible to hit her whilst she flies, her body twisting and turning out of the way of most attacks. The paws that stretch forth from these legs are a mix of those belonging to reptiles and felines. Its center is a more rounded shape and thick like that of a cat, but does carry some reptilian aspects. Four toes extend from each of her four paws as well as a dew claw along her front legs. Each of these is a good bit longer than those of cat pads, having some of the length of reptilians but falling short of it. Sharp, short, and curved reptilian claws come from these toes. They are non-retractable as any reptile’s are but not dulled down from time spent walking. The second toe of her left front paw is noticeably lacking in one of these claws, but instead has one of a certain crystalline substance. Small cracks run through it, as though the replacement was damaged. There is little padding in this region with feline paw-pads being present (digital, carpel, and metacarpal but lacking in the dew claw padding) but are especially thin – providing a minimal boost to her stealth. Not that it helps any, though. Her tail is long and slender, holding the large majority of the muscles along her body. A simple flick of holds a significant amount of power, enough to send a small being flying and knocking the wind out of some dragons. Its width thins out gradually as one examines it, though the difference is negligible. Crystal-like feathers run down the female’s back, starting at the top of her neck and going all the way down to her tail, seemingly replacing the accumulation of fur most Chinese dragons have along their spines. The feathers are smaller in size, bunching up in order to give off this some effect. Their shape is like those found on the body of avians, specifically contour ones. They neither sit flat against her body nor stick upwards, being somewhere in the middle but leaning towards the flatter side. Those around her neck amassing across a marginally larger area than those elsewhere on her body, almost like a light mane. This “mane” is pretty underwhelming, just barely covering more of the sides of her neck before thinning out into a “line” along her spine. Their looser structuring causes them to jiggle whenever she moves her head. Her tail ends in a similar manner, but is much more noticeable – mimicking the “floof” others of her physique tend to possess. It spans around a good fourth of her tail and does not go beyond it but for a few short inches. Their texture is an odd mix of solid and fluffy, as though the feather were denser than usual. Blade-like formations of feathers protrude from the back of her front legs, their shape akin to flight feathers. These structures are lacking along her hind legs. Between the feathers and along her body, fur runs amuck. It coats her entire body in its soft texture, describable only as the purest of silk or velvet. It is on the thin side, built for more moderate weather instead of hot or cold. The fur thins out along her underbelly and legs. No scales are present on the female nor are any wings.

The light dragoness’ head is of a more narrow anatomy, unlike the general broadish form most Chinese dragons take. Its shape is more draconic in a sense, with some more wolfish aspects shining through here and there. Her snout in particular is closely attributed to that of a wolf’s though a good bit longer. The dip between snout and head follows the draconic aspect of her face, being noticeable but not prominent as that of a wolf’s. The top of her snout is considerably flat, not having the rounded shape that some canines and dragons have. In other words, it is level. At the tip of her snout, her face takes an almost 90 degree turn down towards her mouth. Her nostrils sit along the top-sides of this snout, right at its end. She does not have a prominent nose structure. Long whiskers extend from each side of her upper lip, near to where her nostrils are but just before them. They stretch backwards around four feet each and are tipped with the same crystal-like feathers seen along her body – their shape that of a bird’s tail feathers. Feathery “ears” sprout from the sides of her head, each measuring up to thirteen inches or so. They can move around just as any ear would, but do not actively hear. Her actual ears are like those of the common reptile – holes in the side of her head covered in thin extensions of their hide. They cannot be seen due to her fur. Two sets of antlers (like those of an elk) jut from the back of her head. Their pairing can be a bit difficult to decipher due to their placement. On each side, two antlers will sprout from the exact same root – one above the other. The two top antlers push upwards like those of most cervids, but particularly like those of bull elk. Though, they do so at a lesser angle than that of the animal. The bottom pair travels in a mostly straight line though do slant downwards at an almost inconspicuous degree. Both pairs curve upwards at their ends. Seven sharp points are etched out from the top antlers while five slightly duller ones stick from the bottom. All these antlers measure out to be around four to five feet in length. Jewelry adores these horns, acting as a type of earring, ring, or bracelet. Some wrap around the central section of her antlers, others around the base of her points, and a select few at the tips of these points. They are completely different from one another, every single one having their own significant meaning to best represent important moments within her life. Gemstones and feathers tend to be the centerpiece of these ornaments. Her teeth are those of a carnivore’s, being more canine in structure and carrying a smidge of an overbite. Her top fangs are almost too long to fit inside her mouth, their ends nearly peaking out into some instances. They are the first thing one will notice whenever she grins. A tongue of a serpent resides within this cage of teeth, something she sticks out from time to time. It cannot smell like its counterpart.

A coat of a siamese paints the dragon’s silky fur, its colors white, cream, and brown. Her points are that of light chocolate – covering her face, paws, lower legs, and tail. The chocolate fur of her legs and tail both fade into existence from the color that formulates the rest of her body. A near-white cream is this color, running along the sections in which the brown does not touch. Darker sections of cream line parts of her lower back, as though it were turning into an even lighter shade of chocolate. It is possible that this section will grow with time. A white diamond marking rests on the front of her chest, standing out quite prominently from the cream of her body. Rings of iridescent sheen run down all parts of her fur with some distance being in between each. They are of all different colors, appearing to create a rainbow pattern up and down her body. It starts out with a ring of red wrapping around the tip of her snout which gradually shifts into a purple at the dip between her head and snout. From this purple it fades back into red just before her horns, only to begin the pattern again afterwards – spreading out along the way and ending on a ring of red. Indigo is a part of this rainbow sheen. This iridescence can only be observed in strong sunlight on humid days, sparkling like crystals when the conditions are right. Though, not all at once. Her feathers take on the color of the fur around them, but lack in this iridescence. Instead, at the end at each and every one of these “crystalline” feathers is its own lustrous pattern. It wraps around the edges of these feathers, never spreading inwards, and is almost impossible to pick out. Unlike the rings, these do not shine different colors in immediate sunlight – just a soft white shimmer every so often. Rather, they only shine whenever she experiences intense emotions – their color matching what she is feeling. When unimaginably angry they will glow a bright red, but whilst prideful they will turn a royal purple. Her antlers are all pearlescent in appearance, but do fade into a soft and gleaming chocolate towards their ends. Her claws are a light gray hue, excluding her crystalline one which is clear and prismatic. Like any good siamese, her eyes are a lovely vivid blue.

The roars of this majestic beast are an interesting mix of soft and melodic, and rough and fiery. Six different vocalizations make up her cast of main calls. They are defined as such: broadcast, greetings, pleased, threaten, danger, and victory. The broadcast is a roar designed to act as a sort of announcement towards others, granting them the knowledge of her presence within the area. Her particular call for this “faction” is rather fitting. It comes off as the ringing of a glass harp, its pitches varying each and every time. A tune seems to go with it, personalized for her and not matching any one song known to dragon or man. It is nothing short of grandiose and head turning, gnawing almost desperately at the attention of others as though hungry for it. Her “greetings” is self explanatory – a call used to grant those around her a wordless “hello.” It is a crackling sound like that of a sparkler paired with the medium-toned notes of sing glass. Not one tune seems to be attached to this particular noise. “Pleased” is as close as one can get for a friendly call from this female. It is used whenever she is content with the one she is calling to. The higher pitched chimes of, well, windchimes are its basis. A wondrous sound on the ears, amplified by the heavy purring of a house cat – almost making it reverberate. Her “threaten” is one utilized to ward off potential threats from attack. It is a mix of a female mountain lion’s cry and the exploding of fireworks. A loud and intimidating sound, combining something eerie with one equally as heart-pounding. The “danger” call acts as a sort of alarm of peril nearby, acting as a call for backup or a notification that one should flee. Hers is similar to the high pitching “screams” of singing glass, ear piercing and hair raising. What can only be described as a multitude of sparklers and the distant pop of a singular firework can be heard behind it. This call can be heard from miles away. Finally, her “victory” call behaves in a way to essentially congratulate herself for besting or overcoming trials and fights she may face. It sounds like the rapid popping of fireworks overhead with a more generalized, high-pitched draconic roar underneath.

Guāng Huánghòu’s voice is not as easy as her overall appearance, coming off as an irritating noise to many around her. Its pitch is along the “higher” end of the spectrum, but does lean slightly towards the “medium.” It is smooth across her various utterances, contrary to the more grating sound most stereotypical “popular” girls can have. Some, but this alone, at least admit that it can be a pleasant thing to listen to. However, that is if her tone were different. It carries an air of superiority to it, consistently demeaning or putting down those around her – even if that was the furthest thing from her true intentions. It places itself above all others and is actually difficult to talk over, her volume almost having the natural tendency to rise over someone else when speaking in the same instance. This tone and habit only drops around those that she cares for. Still, it remains incredibly expressive! Particularly when dealing with more negative emotions – as though they rolled off her tongue and into each and every syllable she lays before another. This is the window into her soul.

Personality:

Stuck Up || Prideful || Pompous || Haughty || Too Big For Her “Britches” || Tidy || Sassy || Diva || Eye For “Fashion” || Bossy || Usually Disobedient || Eloquent || Gossipy || Dramatic || Obstinate || Loyal || Fiercely Protective || Bit Of A Know-it-all || Elegant || Attention-Seeking || Judgemental

She scoffs, an unbelieving expression on her face. “Uh, excuse me,” her words are a statement rather than a question as though outraged at the very circumstances, “but what right does one as… unsightly as you have interacting with someone of my caliber? Shoo. Shoo shoo. I have no time for your meaningless prattle.”

Abilities:

Though they won’t see it, a huge thanks goes ta my friends off the site. They suggested a good amount of details for a few of these abilities and I cannot thank them enough for it. *^*

Prismatic Body

Perhaps Guāng’s most recognizable and spectacular abilities. Prismatic Body is a power often mistaken for that of a crystal dragon, its basis seemingly having no ties to the light class at first glance. At will, she can turn sections of her body (usually one of her front legs) into what onlookers can only describe as pure glass or a glass-like substance. Its formation is not smooth, divided in sections of sharply cut shapes like that of glass figurines. Due to this particular structuring as well as its general makeup, she is completely unable to appear invisible – the “glass” being much too reflective to allow for any amount of stealth. Rather it is this reflective aspect that she uses in her favor, the tie to her class. It acts as a prism, dividing white light into colored light to blind foes for a few seconds if not up to a minute. These light beams are pretty accurate thanks to the mobility she has in these “glassified” areas. However, with enough energy, she can in fact transform her entire body into this transparent substance! This specific transformation is much more reflective than the other but lacks in its accuracy. To make up for this, its area of division is much larger and has extended periods of blindness – lasting around thirty seconds more than usual. Friendly fire is to be expected in this instance. This is the only instance in which her head will be made from this material. When coming out of a full body transformation, it is highly probable that she will be incapacitated for the remainder of the day from the sheer amount of energy it consumed.

Though there is a “slight” downside to this. The glassy substance is only durable after the area or body’s initial shift. It can withstand some rather hefty attacks for the short time it spans. This is merely to ensure she is not instantly shattered upon shifting. After this period (which lasts only fifteen seconds), it is just as easy to shatter as any other glass object would be. Even a human punch is enough to spur the creation of cracks within the area. Though it should be noted that only physical attacks will be able to cause any harm. Most breath attacks will have no impact on crystalline area but may make it easier to shatter depending on its type. Fire based attacks are the least effective against these areas. Those with psychological effects will still affect her in that manner no matter what. If a portion of her glass-turned body does end up shattered, the asialent will be left with some nasty broken shards in the limb used to break it – so long as it is not protected by durable scales or armor. These shards of broken glass are hot to the touch and will continuously burn those they find themselves embedded within. Thankfully for those inflicted with them, they are as easy to remove as the real stuff. But all are advised not to touch them with their bare hands lest they be burned. If her head is smashed or cut off from the rest of her while fully crystalized, there is no coming back.

Refractive Reconstruction

A slight counter to the downside of her prismatic formation. By condensing the light around the area of a missing limb, the female can temporarily form crystalline limbs – made from the same substance as her glass form. These limbs are just as weak as their counterparts and are easy to shatter. The light used to form it must come from a natural force such as the sun or natural fire, and she must be in direct contact with it. Otherwise, it will not work. Though, it is merely hindered on cloudy days instead of completely halted. The length of time it takes for this limb to fully reform hinges on the size of the missing section – with larger areas naturally taking longer to regrow than others. If not becoming impossible to fully form in the first place. Exerting more than average pressure on these crystalized prosthetic limbs will cause them to crack if not shatter, rendering them virtually useless in battle. However, they still apply the burning shards upon breaking just like her other ability. Those that come from a prosthetic can be removed in the same manner, but will also fade away with time. Reforming these prosthetics after breakage is not possible until twenty-four hours have passed. Even still, doing so repeatedly will result in greater and greater taxes from her energy reserves. If a physical-based breath attack is applied to the area she wishes to replace, she will be unable to do this. This ability cannot be used to close open wounds (like those from swords or dragon bites) that she may possess unless she enters the Anti-Void…

The Anti-Void

Her own “little” pocket dimension like her brother’s own. The siamese dragon’s connection to the Anti-Void works in a similar manner to Akuryō with his void, but does lack in some of its properties. The connection to this “other world” is a strain to create, taking a lot from her whenever a “doorway” is opened. It is an emergency-only ability, a means to provide shelter for herself and the rare soul she deems worthy of protection. Its atmosphere vastly contracts that of the Void – an expanse of pure white seemingly without end. It is enough to drive one mad including the dragoness herself. She, like her brother, runs the risk of losing herself to the dimension if she resides within it for too long. As the name would suggest, this world of hers is not empty – once more contrary to the void. It is filled with particles of light which give it its plain white appearance. While it is unknown how exactly this light even exists within this region, it does appear to act as natural light would and can be used by her in such a manner. However, it is not as effective as that from the sun or sources of fire. Her healing ability is noticeably slower than it is outside of this dimension, though she does gain the capability to close her own wounds – something she does not have access to on the outside. These close wounds act just like her false limbs and are temporary, being coated in the familiar crystalline substance of her glass. It is strictly used to prevent bleeding of any sort and will steadily fade away when she exits the Anti-Void. She is incapable of healing naturally in this world of white, with her healing abilities being the only means she has to do so. Similar to her twin’s Void, none can enter without the female’s permission – Akuryō himself being the only being with eternal sanction to enter and exit at will. Those who try will be met with either a burning or freezing sensation, depending on the time of day outside, due to the sheer amount of light particles radiating through the realm. Those more resilient to these countermeasures (such as fire or ice dragons) or physical ones in general may find it possible to successfully invade the Anti-Void. If one cannot enter, they are still given an opportunity to… “cause some trouble” for the female upon using this ability. Following the subsequent closure of the portal, a small amount of “residue” will be left in the exact spot where she entered. It will typically be in the form of a soft glow to the surrounding area – its hue reliant on the time of day (yellow for day, light blue for night). This residue not only marks her area of entrance into the Anti-Void but her eventual departure from it. In order to re-enter the proper world, she must exit the way she came. This gives possible enemies a chance to set traps or ambushes outside of these areas for when she returns and discourages her from opening doorways in front of untrusted beings. One other aspect of note for this realm: it would appear that the dark dragon known as her twin has an accelerated healing rate in this area. However, his healing process will proceed to leave patches of darkness throughout the Anti-Void as though he were absorbing the light himself. This diminishing of light greatly hinders her own healing abilities while within the pocket world as well as the power of another one of her abilities. Finally, it is known for certain that she cannot banish anyone to the Anti-Void if she finds herself fed up with their presence. Instead, she can only send them there if she somehow holds the desire to protect them. No residue is left behind in this instance but she must still be wary. Those sent to this place still run the risk of losing themselves to the Anti-Void…

This ability cannot be used if her brother has already entered his own Void.

Celestial Beam

One of two main breath abilities this female possesses – formed of pure light. Its effects are altered based on the time of day in which it is used. Day versus night, each powered by their respective “sky-lights.” As such, this power has been divided accordingly.

Heliacal Beam

The breath of the sun. This variant of this breath acts almost as a sort of fire, formed from molten magnesium and expelled at high speeds. It is a bright whitish-yellow in coloration, with “flakes” of these colors occasionally flaking off the main stream when in use. As is standard, she cannot use this breath in complete darkness – only in the wake of the sun does it function. Touching this light will result in immeasurable amounts of pain, their source being the nasty burns it creates. The hotter her body is, the stronger this blast will be. However, this strengthened blast will cause damage to herself like her brother’s fire breath. Her throat and mouth will become raw if not develop burns themselves. Fire dragons are resilient to this breath and could even draw strength from it.

Empyreal Beam

The other side of the coin. The dragoness’ Empyreal Beam is the form of this breath utilized underneath the stars and the moon. More specifically the moon. The stream that makes up this ability is almost white in color, with the slight tinge of blue hanging around its edges. Its “flames” are adjacent to those of a sparkler. Coming into contact with this strand will also cause burns, but not in the manner one would believe. The burns created will be freezing cold rather than red hot, though they still (naturally) burn. The breath itself works in a similar fashion, leaving the victim with a burning-cold sensation along the contact area. The phase of the moon does have some effect on this frigid blast, though it is only based on the amount given and not the direction of the phases. New moons do not prevent her from using this ability as the light of the stars remains – however dim. Like before though in reverse, this breath’s power increases the colder she is. The harm drawbacks remain as well, causing frostbite instead of turning her mouth and throat raw. If she is not careful she may very well freeze her own throat shut. Ice and lunar dragons resist this breath.

Binding Luminosity

Otherwise known as “Detention Beam,” this power is Chiaki’s secondary breath attack. Or third depending on how one looks at it. This particular ability is used for less offensive purposes but is still not solely grounded in defensive measures. This breath starts out as a small stream of light that spirals out from her mouth in the direction it is shot in, its hue a near white blue with some darker-but-still-light tones around its edges. The spiral will grow in size the further it gets from her, expanding outwards a great distance. From here, the spiral will wrap around the nearest living entity in its path – following it like iron to a magnet. She cannot choose who this is. This breath will never physically touch the being it tracks down. Instead it merely surrounds it, forming a sort of light-based cage that she can manipulate at will. The ensnared will only come into contact with the spiral unless they touch it themselves, resulting in more minor burns than her other one. It is mostly used to detain threats but it can just as equally be utilized for interrogation tactics. The composition of this stream of light is highly susceptible to dark and lunar based attacks, both of which destroy it with ease. The effects of this breath are temporary, so the second one becomes ensnared within this spiral, she is immediately set on a timer. Though it does last longer the more light is present. Conversely it doesn’t last very long if performed in complete darkness. Despite this, this beam can be used at any time. Its power is drawn from her own Anti-Void, giving her a hefty supply of light to use (if it has not been drained that day). After its usage, however, a dark spot will be left in its wake – lessening the light within. She cannot ensnare herself.

Light Ascension

The manner in which this female can fly. Huánghòu has the capability to utilize light in order to propel herself through the air, almost as though she were walking on it or swimming through it. Either motion/action is sufficient in getting her to move through the skies. Extensions of light – similar to what many call God rays – extend off various sections of her body while in flight. They can show in a number of ways, so long as that portion of the body makes some sort of walking, running, or swimming motion or anything along those lines. She can hover in the air using this ability as well. If no light is present, she cannot fly.

Light Whip

A whip of golden light extending from the female’s tail is the final ability within her arsenal. By gradually morphing the light around her tail, she can form this extension – extending and contracting it as she pleases. Though the whip draws its power from light sources, it will actively snuff out its source unlike her other capabilities. Campfires, lanterns, torches, and the like will all be diminished of their light in order to form this whip – their light stolen by the own of the whip. As such, it works best when in contrast to environmental light. In other words, in darkness. This elongated strand of light is solid like any of its human-made counterparts, and leaves behind particles of light whenever flicked or cracked. Burning lashes will sprout on those that are hit by this strand of light. Its sensation does not change based on the time of day. Instead, it depends on the level of light around her. These burns are much more painful when in shade or shadow, but are nearly vanquished in direct sunlight. In fact, the whip is effectively useless during the day. The sun – which would naturally be its source – has turned out to be too powerful and distant to be snuffed out. It also overpowers all earthly light sources with ease, preventing any usage from the whip. As such, it has become an effective weapon against dark dragons. As like many of her other abilities, fire dragons are more resilient to this than others.

This ability was actually uncovered not terribly long ago – a decade or two from what she can recall. She founded it while messing around within her brother’s Void, attempting to find some way to use her light within darkness. Overtime, she steadily trained herself to form this whip from whatever light source she brought into the Void – taking all its power and putting it out. It was actually during these experiments that she formed her own Anti-Void.

Strengths:

+ Light

+ Agility

+ Stamina

+ Flexible

+ Strong Offensive Pressure

+ The Anti-Void

+ Initial Crystalline Durability

Weaknesses:

- Darkness

- Fragile In Crystalline State

- Dark Based Attacks

- Situational Flight

- Lack Of Physical Defenses

- Hyper Offensive Capabilities

- Easily Considered Unlikable

Likes:

♡ Accessories

♡ Physical Beauty

♡ Cleanliness

♡ Gossip

♡ Bugging Her Brother

♡ Drama

Dislikes:

- Pure Darkness (That isn’t connect to her brother)

- Ugliness

- Being Dirty Or Around Something Dirty

- Whatever She Views As Disrespect

- Interactions With Those Outside Her Circle

- Being Told What To Do

Crush:

Only the most stunning of dragons could ever woo her.

(Open for some plotting)

Mate:

None

Offspring:

None, of course

Kin:

Akuryō Yamishinigami – Her Twin Brother

Affiliations:

Open

Would like a lot of gal-pals for her

Akuryō Yamishinigami

{words}

Viscusvoréntomon

{words; presently plotting}

Other:

- Outward appearance is all she cares about when it comes to character. If one is not beautiful enough, she will deem them unworthy of her attention. Take it as a compliment if she goes to critique one’s appearance. It means that you’re just “pretty” enough for her consideration.

Yes, I based her off of my own cats. They're too cute not ta make a dragon of... I may or may not make another of them in the future. :p

I’ve really been enjoying Raising Dragons thus far! Can’t wait ta see where it goes. *^*


Edited at July 17, 2024 01:23 AM by High Hills Pack
Scorched Embers | Dragon & Rider Rp | Open!July 14, 2024 06:03 PM


Imperial Sands

Darkseeker
 
Posts: 11202
#3041282
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Added in Venom Class cause I forgot.
Scorched Embers | Dragon & Rider Rp | Open!July 14, 2024 06:24 PM


the Wayne pack

Lightbringer
 
Posts: 1989
#3041290
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May I reserve a venom dragon? I want to bring back Araluen
Scorched Embers | Dragon & Rider Rp | Open!July 14, 2024 06:24 PM


Imperial Sands

Darkseeker
 
Posts: 11202
#3041291
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Yes you may; which role?

Edited at July 14, 2024 06:24 PM by Imperial Sands
Scorched Embers | Dragon & Rider Rp | Open!July 14, 2024 06:27 PM


Matunda

Darkseeker
 
Posts: 2955
#3041292
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Full Name:
Iris Curare Rostlina
Age:
21 years.
Gender:
Female
Role:
Mentor's Rider
Dragon:
TBD

Appearance:
For someone her age, Iris is a runt. Only reaching the height of 5'1, she is able to blend into crowds very easily and effectively. Her arms and legs are thin, going well with her slender, small build. Her slim frame makes her versatile and swift, wich makes her able to run quite fast, but only in short bursts. Her thin legs are quite strong, which make her able to walk for quite some time before having to stop. Her arms are strong too, from lots of attempts at climbing trees when she spent time in the forest. A lot of time spent outside has caused her a decent amount of wounds, her legs covered by small scars, and the palms of her hands also. Across her left cheek is a tiny scar.
Iris has pale skin, like a creamy beige kind of pale. Her skin is smooth, but it's sensitive. She has a lot of allergies, which make her have a lot of rashes to the point where it's become a normal part of her life. Think of always waking up with a new mosquito bite. That's how it is for Iris, except her rashes go away a lot quicker than mosquito bites do. Iris' hair is soft and smooth. Oftentimes, she curls it to make it wavy instead of just straight like it normally is. She keeps her hair reaching to her shoulders, since it makes things quite simpler to take care of it. The waves make it look shorter than it actually is. Due to the fact that her skin is very sensitive, she can't ever dye it in any way, so she has to keep it it's natural color. It's natural color is a blend of taupe that fades softly into a very light blond hue at the tips of each strand of hair.
Iris has heterochromia. Her left eye is a pumpkin amber color, that fades into a cognac amber color around her sclera. Her right eye is a forest green color, that become a lime/yellow green color around her pupil. She prefers the green color over the amber color, and secretly wishes both her eyes were green instead of only one of them being green. Her eyebrows are thin, and are the same taupe color as her hair. She doesn't have any light blond in them. Iris' upper lip is fuller than her bottom one. She is pretty insecure about her teeth, and that's because of the one missing top canine on the left side that just leaves a giant, very noticeable gap in between her teeth. On top of that, all her other canine teeth are very pointed, and slightly longer than normal. All her other teeth are normal. She has a strong jawline; one that gives her an oval shaped face. She has very minor acne, but it makes her get spots of her face randomly, just like how she randomly gets rashes.

Personality:
Iris is curious. To her, she must know everything possible, and it doesn't matter what it is. Whether it's about a skill she isn't learning or even facts about someone else, she always desires to know it. Despite this, she isn't pushy, and acts rather clever when trying to get information, well, that is if it's not someone else's secrets. When someone else has a secret, and she can easily tell they're hiding something, but she rarely tries to pry for the information, and often respects the fact that they wish to keep it secret. If she understands that some secrets are quite personal, and embarrassing at times, and respects that, and moves on. However, even though she isn't nosy, it can be hard for her to not be nosy, since she always feels the need to know everything, and hates it when there's something she knows is there but doesn't know what it is. It makes it very difficult for her to not try and pry out information that she knows she shouldn't be trying to pry out.
Iris' ability to learn and understand situations is very precise, with some things incredibly easy and others just totally impossible. Like probably many others, she has ability to learn things quite easily, since she's able to learn just by reading, and sometimes can learn just by fiddling with it for long enough. Still, she sometimes fails at teaching herself, and she still needs help by others, but for lots of tasks, she can do herself with little to no help. With the way her mind works, she is better at learning by herself than with others helping her. She taught herself gardening. It sounds like and was most definitely simpler to learn than something like an instrument, but hey, she still taught herself a skill! Even though she's intelligent, she still has a hard time in certain situations. In difficult situations, Iris has a hard time making decisions herself and planning. For her, even the smallest amount of adversity can make her get stressed and frustrated. When she's stressed, she gets very irritable, and she tends to snap from frustration when others try to help her. Her ability to teach herself is very limited, since she definitely struggles to teach herself the important things, but flies through teaching herself the unnecessary things.
Iris is very caring. Her needs are always her last concern. Her friends and allies are always her top priority. She would give everything she has for them. She is welcoming and warm, always trying to ensure that everyone feels safe and calm in her presence, even the most introverted others. While she herself isn't exactly the calmest, she can manage to drown others worries and concerns out by being irritating, and loud. Well, she's only irritating and loud around her friends. Anywhere else, she's quiet, calm, and overall sheepish and reserved. With her constant concern about others, she often forgets that she has her own needs, and neglects them. She tends to disregard her own feelings and insecurities, and tells herself that she's being selfish and tries to ignore them, allowing them to grow. She's always bearing other's burdens, with her own slowly weighing her down.

Skills:
Sneaking around.
Strengths:
Quiet.
Great secretkeeper.
Weaknesses:
Energy bursts, which cause others to get irritated very easily.
Skin is prone to getting injured, and getting rashes.
Very defenseless.
Affilations:
Open- PM me!
Kin:
None
Crush:
Open, PM me!
Partner:
None
Other:
I really like Raegal too. I honestly liked them all better than Drogon. I don't know why but I did. It's really so sad that they all died. :(
Please help. I can't write descriptions for human characters. Please don't judge. *^*
Done!

Edited at July 15, 2024 10:33 PM by Matunda
Scorched Embers | Dragon & Rider Rp | Open!July 14, 2024 06:39 PM


the Wayne pack

Lightbringer
 
Posts: 1989
#3041294
Give Award
Oh whoops, I forgot about that.

Hm...an Outpost dragon?
Scorched Embers | Dragon & Rider Rp | Open!July 14, 2024 06:45 PM


Imperial Sands

Darkseeker
 
Posts: 11202
#3041297
Give Award
Will add!

the Wayne pack said:
Oh whoops, I forgot about that.

Hm...an Outpost dragon?



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