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Ioteilth
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Name:
Ioteilth
One Who Was Born In A Snowstorm
Preferred Name:
Just Ioteilth
Nicknames:
Iote
Alias:
The Ice Queen
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Age:
149
Gender:
Female
Class:
Ice
Which Riders Catch Their Attention?:
No one has caught her attention, considering she can be quite picky about most things. She cares little about personality, as she's more focused on how skilled they are. The only thing Ioteilth wanted is someone who can handle themselves in a fight...even if they cry while fighting. After all, everyone has hidden potential that can be released at any time.
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Appearance:
Upon first glance, the first you'll see is her height, and like most of her fellow young dragons, they haven't reached their full height yet. Currently, she stands 16’0” in height. What's scary, is that since she's currently young, she will become taller in age, and will keep growing until reaches adulthood, with her height going to be 17’8”. However, her height wouldn't stop there, as she would only get bigger and bigger. Right now, her weight is 1350 lb. but will become larger the more she ages. The presence of the dragoness is considered icy, but the gaze she often gives to her rider is considered motherly. A gaze only meant for them and dragons younger than her. From sight alone, she's impressive in her mobile physique, minus the fact she lacks muscle compared to the other dragons. From snout to tail, she's 350 ft, having a longer, nimbler body than the bulkier and stockier dragons of the group. While she sticks out like a sore thumb in other biomes, when it comes to snowy, icy terrains, she's able to blend in perfectly with her white-colored scales - making her part of the environment without even trying. Despite her rather long size, she can maneuver through dense snow with ease, or scale up walls of ice like an agile squirrel. Ioteilth has decent mobility and maneuverability, she's considered one of the fastest, but compared to the air and storm dragon, she's considered the 3rd fastest.
Ioteilth is the living embodiment of an ice sculpture, which is understandable if you were to gaze upon her. Her natural scale colorization and the unique way the spikes on her back were formed made it appear that she was carved by a talented ice sculptor. She has a body build made more so for mobility and maneuverability rather than strength and durability, that much is obvious, as she has a lower muscle mass. Although, her durability can temporarily be boosted with the assistance of her abilities, naturally, it's quite poor and results her in being easy to damage. To her, maneuvering around the battlefield is just as important as charging the enemy head-on into battle, with her training in flexibility, swiftness, and endurance. Ioteilth knows that she won't be able to win when it comes to the art of strength, not to mention those in a higher weight class, but to her, outlasting in terms of stamina and dodging attacks is good enough by her standards. Hey, she's also better when it comes to anything involving transversing icy climates, so that's something else she's proud of. Remember, running from a battle isn't considered cowardly - it's for you to see the next day.
As mentioned prior, she appears to be carved from a glacier with the way she appears. Her base scales (the ones that cover the entirety of her body) are unique in design, as they look and feel rigid, but with serrated edges, almost like chipped ice. The color of said scales is white, but there's an amazing feature about her, and that is her scales are iridescent. Instead of revealing multiple colors like normal iridescent colors do, it only shows one. Depending on the angle you're looking at, you'll see a celeste blue color being reflected at you, making her have a more mystical appearance under proper lightning. Along her snout, the back of her neck, the upper side of her tail (from the base down to the tip), the underbelly (from the neck and stopping at the belly), and parts of her five fingers on all four limbs are more plated, similar in appearance to the armor humans tend to wear in battle. The edges of the secondary scales are longer than the base ones, appearing more spike-like, similar to a multitude of icicles. The plates have a smooth texture, unlike her base scales, but despite having a tough-looking appearance, it's quite poor in durability but sort of sharp to the touch. The color of these scales is an icy blue, which correlates perfectly with her base scale color. When she activates her ice armor ability, the secondary scales would become longer and deadlier, with the ice spreading to most of her body like actual armor.
Located on her head appear to be her horns, yet they a similar to a half-cut twelve-branched snowflake. In total, she has five horns all together that are connected by tinier "bladed" horns, with it starting at the center horn and then ending at the ones located on her jaw, giving her "crown" a bladed/icicle appearance. The center horn (the one directly in the center of her head) is the longest one, the two located in the middle (the ones symetrical to her eyes) are the second largest, while the last two (located on her jaw) are the shortest ones. The main five head horns curved backwards and smoothly curves downards, while the tinier horns are completely straight. The tinier horns don't stop there, as they seem to trail towards her chin, getting smaller as they go while maintaining the bladed/icicle appearance. On her nose, directly between her nostrils, lies a final, sixth horn on the top of her head, having a similar appearance to the ones on her head, with it protruding upwards with a slight curve that's hard to notice. The color of her icicle-like horns are an icy blue just like her secondary scales. When her ice armor activates, her horns would become longer and sharper just like her secondary scales.
Her head is considered very narrow, having more dramatic features that give her a graceful and regal look, having the same level of leaness as the rest of her body. Her nose is pointy, with two thin, angular nostrils with a smaller horn underneath the chin, and a few sharp teeth poke out from the side of her mouth. The color of her forked tongue is a dark blue, but upon color inspection, the underside of her tongue, the color of the flesh is an icy blue color, making her mouth having a similar icy theme. Just above her crown, between the central and middle horns, are narrow, angular ears. A lean, long neck runs down from her head and into her slender body, with the top-half of her neck has the plated scales as mentioned prior, with bladed/icicle scaling that ends before it could reach her back, before starting again at the base of her hair tail. Along her spine are much smaller, icicle-like scales yet they harbor no sharpness to them, and are quite flat along her spine. It allows her rider a safe ride on her back without worrying about getting stabbed in the behind. The back of the neck, however, is a different story, so good luck with that. The undersides of her neck has the secondary scales, which was brought up beforehand.
On Ioteilth's head are two pairs of small eyes that sit narrowly in her skull. The colors of her eyes is marvelous, to say the least. As her outer iris dark blue in color, while the inner iris (the one around her pupils) is a sky blue. The two shades of blue merging together to give her a "frosty" look, and upon closer inspection, you'll see tiny white speckles in her eyes. It's like snowflakes got trapped in her eyes - making them more beautiful than ever before.
Four long and nimble limbs are attached to her more agile and regal body, allowing her to stand noble and elegantly amongst the crowd, despite her being more shorter in height. On each limb, she has 5 digits, with the top-half of her "fingers" having the secondary scales. Her limbs lack as much muscle, like the rest of her body, as it was built for agility rather than strength. Her fingers are long in length, while narrowed in width - having celeste blue talons that are serrated underneath to have a better grip when walking/clinging on ice. However, it can also deal heavy damage to the flesh of both human and certain dragons, as it depends if the dragon has more tougher scales. When she was a mere dragonet, she was born without the lower-half of her front right leg, and has to use a prosthetic ice limb to walk around, Ioteilth making sure that the talons from her prosthetic limb of ice to be serrated too. Located on the upperside of her arms are more bladed/icicle spikes, with the spikes on her shoulders longer, and the color of said spikes are an icy blue. It can be used for her rider as a way to help climb onto her back with ease.
Her wings are an impressive 45 m (138 ft), with hers wings starting at the shoulders, just behind the clavicle, and ending all the way down to her hips. The more she grows in size, the longer her wingspan would get. The wings are elegant and eyecatching due to how they appear. Starting at the shoulder and ending at the arm, lies the same bladed/icicle plates as before, with the spikes appearing longer and more dangerous at the shoulders, before gradually becoming smaller and less sharper further down the arms. Her wings are similar in usage and shape of a wyverns, as she uses them to move around (think of the way the dragons move around in Skyrim), with the talons on her thumbs also serrated for extra support on the ice or cling onto the side of ice walls. The underside of her wings are similar to her base scales, while the upperside is more her secondary scales. The edges of her wings on both sides appear to be coated in frost of icy blue, making her appear frost-coated at the ends of the wings. When her ice armor activates, the blades/icicle would grow longer and sharper and the "frost" on her wings will grow outwards and become spear-like.
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Personality:
Cautious ♛ Tough Love ♛ Protective ♛ Rigid ♛ Calculating ♛ Witty ♛Cold Outside, Warm Inside♛ Sane ♛ Respsonible ♛ Calm ♛ Scholarly ♛ Private ♛ Neutral ♛ Blunt ♛ Sarcastic ♛ Tough ♛ Well-Read ♛ Tolerant To Most Things ♛ Teacherly ♛ Can Be Difficult ♛ Paternalistic ♛ Reflective ♛ Complex ♛ Socialable/Solitary ♛ Grand ♛ Sometimes Haughty ♛ Offhand ♛ Pugnacious ♛ Maternal ♛ Crisp ♛ Studious ♛ Respect Should Be Earned ♛ Observant ♛ Loyal ♛ Independent ♛ Adaptable
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Abilities:
I. Ice Armor
Ioteilth can transmit and manipulate the cold to her body to create armor to protect her from damage from physical and elemental attacks. The armor's durability varies, depending on the cold level of the ice on her body, as the colder it is, the stronger it gets. It can even minimize the damage done by the flames, but it doesn't mean that it won't be fully immune to fire. It has the potential to melt away if the heat of the fire (blue, purple, etc.) is stronger than the coldness of her ice. As for physical attacks, the armor can chip/break/shatter away depending on her opponent's strength level or weapon. For example, a sword would have a harder time cutting through the armor than her fellow dragons' talons.
The ice armor acts somewhat offensively too, as prolonged touching can cause certain levels of frostbite on one's skin/scales. The degree of frostbite varies on the temperature of the ice armor too, ranging from minimal to major. At a minimal level, frostbite isn't fatal, yet it does give the person affected discomfort and a numbing feeling on the infected part. When the level is higher, it can become fatal to humans, yet weakening to certain dragon classes, as it would cause the temperature in one's body to decrease and cause slowness plus the side effects mentioned before.
II. Ice Tail Spear
A different form of ice armor, as instead of the ice fully coating her body, she can shift it to where it would only coat her tail. However, it does have the same weakness, as a higher power has the potential to damage/break it. The ice would fully coat the base of her tail, all the way to the tip to prevent anyone from cutting/biting it off while in this stage. When this is formed, she will develop smaller spikes at the base to steer enemies away from attacking her tail, but the spikes will become bigger towards the tip. At the tip of her prehensile tail is a spear made of ice, with tiny "spikes" on the side to cause extra damage to her opponent and the length of the spear is 32 inches. Although it can become longer, yet it would cause her attack speed to slow down.
The ice spear can penetrate the body, you guessed it, like a spear to puncture the body to deal a fatal blow to her opponent, or to strike at their weak points for a more tactical advantage. Upon contact, the affected would notice frost forming around the open wounds - the frost slowly making its way inside their bodies to freeze their organs. To fight against this, the person or dragon would need to find something that transmits heat to melt it away or take a concoction known for frost resistance to make it go away. Those who don't would become frozen both inside and out.
III. Ice Storm
If she channels enough energy, she can create a storm cloud to rain down ice spikes on multiple opponents. As dangerous as it is for her opponents, it can be for her allies too, considering where the ice spikes land is highly unpredictable. This attack would cover the entirety or partial of the battlefield depending on the energy level she used. For example, a small amount only covers a small radius of the battlefield, around a 1-mile radius, but the effect of the ice is dangerous due to her focusing her energy on power rather than range. Meanwhile, a large amount distributed can cause the storm cloud to reach a 4-mile radius, yet the effects of her ice are weaker but it covers more range.
The ice spikes, upon contact with the ground, coat the earth in ice to make it difficult for the opponents to transverse through the battlefield, yet it can also affect her allies if they're not observant enough. Those treading on the ice-coated ground would eventually find their legs/limbs being coated in ice, with the speed varying based on the power of the ice. As mentioned above, the smaller the radius, the stronger the ice becomes, while the bigger the radius, the weaker the ice gets as it all depends on what she's focusing more on. In short, she has to choose between range or power.
Nonetheless, the ice spikes implemented into the ground would eventually shatter when 2 minutes is up, causing the ice that's coating the ground to eventually melt away. However, the more energy she extracts to create the storm cloud, the quicker she gets tired, which can result in her ability to be used once a week until most of her energy has returned.
IV. Frost Regeneration
She's able to manipulate frost to mend the wounds on her body, with the amount of ice used for defining the speed of healing. Nonetheless, it also depends on how severe the injury can be. For starters, small wounds, such as a cut or puncture, can be healed in a matter of seconds, while bigger injuries, such as missing limbs or gaping wounds, can take around 30 minutes to 1 hour to fully heal. Even if the person's major wounds are healed completely, they would still need proper bed rest before their bodies can return to normal.
Think of it as a frostbite attack, but instead of causing harm, it can heal, though the healing process can be interrupted if she were to lose concentration on the mending, or fire (dragon, torches, etc.) can melt it away. While healing herself or others, she would require a full level of concentration, making her vulnerable to attacks and would require her to have someone guard her from attacks. For this to happen, she would have to generate ice from her body, at the close of using her energy, or draw ice from pre-existing sources.
V. Ice Platforms
Using the ice inside her body, or from pre-existing sources, she can create structures such as (bridges, walls, pillars, etc.) as a way to create paths to unreachable places or as a defensive/tactical means on the battlefield. The platforms can range from creating bridges to pass over dangerous rivers, to generating pillars to reach heights for the riders to access. Once more, the durability of the structures depends on the coldness/willpower that Ioteilth generates. The ice platforms can be slippery, considering it's ice, yet it's manageable for those with proper equipment or her fellow dragons to dig their talons into the ice for extra support.
Of course, it has its downsides, as there's a timer for how long she's able to keep the structures up since it requires both energy and the stored ice inside her body. The weak in level the energy gets, the more feeble her structures become. To add, the more she creates at a time, the quicker her energy would deplete, so she has to use this ability strategically on the battlefield. The ice structures can be gradually damaged or shattered by other elements, but of course, fire is its biggest weakness.
VI. Ice Limb Generation
Another versatile ability that can be used as support, defense, or offense means. Unlike the ice armor, having a more similar skill to the ice spear tail. Ioteilth can shift the ice to her limbs of herself or others. This durability of the ice depends on her energy too. With this ability, she can make it when someone is missing their limb, she can create a prosthetic out of her ice until she or someone else can tend to the injured human or dragon, use it for defensive means by protecting parts of herself or another's body, or offensive by creating additional appendages. The ability, while versatile, also has downsides.
She "turns off" the frostbite effect, considering this ability is meant to be used for herself and allies, which could lead to potential harm for those not resistant (temporarily or permanently) to frostbite. That means their enemies won't have to worry about it either. The ice being used for this ability can also be shattered, chipped, etc. by stronger elemental or physical attacks, but fire at a higher heat level, can obliterate it with ease.
VII. Ice/Frost Breath
She's able to generate and manipulate ice/cold within them in a way that allows her to shape the exhaling of the effect. These shapes can include bursts, streams, spheres, and even a mist of it from her mouth. When the ice leaves her mouth and touches the ground/body, you'll see ice spikes form within the ice/frost. When it comes to contact with living things, it causes extra damage, but upon touching non-living things, it has the potential to slow/block enemies from advancing. The same with her other abilities, this can cause the "frostbite" effect, when touching the bare skin of a human or the scales of a dragon, to either turn the victim into complete ice or cause swelling to make it harder for them to move.
As for its weakness, prolonging her breathing can cause frostbite to form or freeze her vocal cords and it also depends on her natural long compacity. If her mouth is closed, it has the potential to damage her mouth and throat while discharging. Ioteilth's ice breath can put out fire/heat-based powers, but as before, it depends on whose power level is stronger than whose.
Strengths:
Frost/Ice Immunity
Mobility (Durability Too, If Certain Abilities Activate)
Icy Climates
Excellent Maneuverability
Stealth (Snowy Climates Only)
Weaknesses:
Sticks Out Due To Her White Scales
Natural Durability & Strength
Hotter Climates
Fire/Flames/Heat (Of Course)
Missing Lower Right Arm (Requires Prosthetic Ice Limb)
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Crush:
Nah
Mate:
None
Offspring:
Nope
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Kin:
Nada
Affiliations:
Open, PM Me
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Other:
HTTYD
She has internal storage of ice inside her body, but once it's out, she requires an outer source to use her abilities. The strength (or durability) of her ice depends on the coldness/willpower that projects. Meanwhile, the energy is meant for how long she's able to keep her abilities active.
Primary Color: White with a Celeste Blue Iriedescant
Secondary Color: Icy Blue
Think of the blades/icicles on her body as porcupine quills, as when her ice armor activates, they would extend and become deadlier.
This is just in case we need more dragons. <3