Chatbox
 Moo Cow
07:00:41 
Wanna Rp? Pm me!
 Boeing
06:56:37 Boe is a bear, Rawr!
that is a dreki and a viking warrior woman, not a grendel's mom
 Ruffian
06:56:03 Sales Chat Stalker
Pack of the north,
Pure luck. Thats rng for ya
 Boeing
06:55:57 Boe is a bear, Rawr!
Ky
oh god lol
my turn please power of complaining
I need moe grendel's moms to kill so I get the trophy
pleeease
 kycantina
06:54:54 no. 1 swamp defender
-Click-

thank you power of complaining!!
 Pack of the north
06:53:20 
Rufff howÂ’ll
 Boeing
06:52:40 Boe is a bear, Rawr!
Ky
five. But when I started the event I calculated that I'd be done with swamp on the 20th
it's already the 20th and I'm five moms short because they keep fleeing despite I have a pursue wolf ToT
 The Night Walker
06:51:10 Anemoia/Aedra PS4Usr
Just found out I don't h a v e to sing perfectly. I'm VERY happy :3
 kycantina
06:50:48 no. 1 swamp defender
Boe, oooooof good luck, how many more do you need?
 Boeing
06:48:38 Boe is a bear, Rawr!
Ky
At least it's better than me doing Swamp in Winter >.>
I need that grendel's mom trophy
but the last 4 moms have all fled
 kycantina
06:47:56 no. 1 swamp defender
Boe, it's baddd, Friday can't come soon enough, I miss actually exploring lol
 Boeing
06:47:31 Boe is a bear, Rawr!
Dogg
No worries :D
 DoggPuk3
06:46:31 Dogg :>
|PF| Patenia gets stung by a bee.

Stats: Wisdom +3
Mood: Hurt

my poor baby
 DoggPuk3
06:45:53 Dogg :>
Boe
ooo okay! I have a plan now
thank you very much Boe you are very helpful
 Boeing
06:45:46 Boe is a bear, Rawr!
Ky
Enemy counts under 60 is tiny >.>
You could honestly train them with that low of an enemy count
 kycantina
06:44:57 no. 1 swamp defender
Dogg,customize with any random coat then apply the dye item

Boe, they're meat shields against nothing, I keep getting enemy counts under 60 :-;
 Ruffian
06:44:48 Sales Chat Stalker
Help two melas and a viti in one litter? And they're all girls? What is this luck 😭
 Boeing
06:44:47 Boe is a bear, Rawr!
Dogg
Markings will stay the same. Only the base coat will change from the dye :>
 DoggPuk3
06:44:11 Dogg :>
okay awesome thank you!
I wont have to worry about markings right? cause I plan to use a wolf that has great vitals and talent count ect ect
 ~♥Nux♥~
06:43:10 You're just yellow
O wow she's literally one more paws up away from 50 o.o

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Sacrifices | Dragon Rp | Open!June 6, 2022 12:34 AM


Former Pack

Neutral
 
Posts: 0
#2774245
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Res air dragon hunter please?
Sacrifices | Dragon Rp | Open!June 6, 2022 12:42 AM


the Wayne pack

Lightbringer
 
Posts: 1989
#2774246
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Survivor.
Sacrifices | Dragon Rp | Open!June 6, 2022 12:45 AM


Imperial Sands

Darkseeker
 
Posts: 11192
#2774247
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They're added ^^
Sacrifices | Dragon Rp | Open!June 6, 2022 01:43 AM


Imperial Sands

Darkseeker
 
Posts: 11192
#2774266
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Name:

Calemira;
Often called Mira, or Mir-Mir by the Other Dragons
Age:
Young Adult
About 214 Years Old
Gender:
Female
Role:
Survivor
Power Type:
Dream Dragon
Thoughts on Everything?:
Nothing, no one, will ever threaten the life of her babies. Anything that tries is welcome to die, even Gods.
Appearance:

Artwork done by the one and only Tenebris Umbra. She created this for me! ♥


Calemira is a dragonness who believes herself to fierce in appearance, even though, in reality, she falls a bit short of it. Both literally and metaphorically. Mira is a whopping 6.5 feet tall at the shoulder right now, putting her at about the same height and size as a horse. She has a leaner build than a horse her height, with a slendice bodice, and elegant curved features. Her legs and slim and relatively long in terms of her size, carrying her in smooth motions whenever she walks. She has a slightly longer body too, not too long as to be viewed as odd, but it definitely creates a slightly more fluid motion to her movements.

The female's head is on the more narrow side with a slightly more diamond or triangular shape. It's a bit wider at the back of her head, getting slightly narrower as it gets to the tip of her nose. There isn't a huge gradient in size. Her muzzle is definitely on the narrower side in comparison to other dragons, coming to a ridge tip that is almost beak like in it's appearance, though it isn't a beak in the slightest. Ropey and sinewy muscle covers the female's body, her neck, which is a bit on the longer side, again without being too obvious, is graceful but muscular. There is, despite her size, a lot of power in her jaws, as there would be any dragon, the muscles of her jaws combined with the muscles in her neck give her the great capability of being able to shake something with vigorous rage.

The slender dragoness sports two winds attached to her body around her shoulder area, and aren't anything to scoff at in terms of size. With a wingspan of around 13 to 14 feet, 15 feet maximum, wide, the female has wings that are as long as she is tall, capable of carrying her easily and quickly through the air. Due to her size and strength, she can't carry much weight, and anything that is too heavy will cause her to strain and struggle. Anything over 125 lbs would be a bit of a feat for her to carry over any sort of distance. At the top of her wings there is a long, hook like claw that she can use to latch onto surfaces when climbing, or use to latch her wings together around her chest. It can also be used as a weapon to slash, just as much as it can be used to grip. Her wings also have sharp claw like spikes at the end of each bone in her wings. These are for protection, and are able to be used when fighting.

Along the female's bodies, joining the scales that protect her, are various different spikes and ridges. Along her spine are several inch long spikes, the scales along either side of them forming ridges for further protection. They shorten as they reach and go down her tail until there are known left for the last half of the female's tail. They are longest at the base of her neck, and at the center of her back, just below where her wings connect. The female also has spikes that line her cheeks in several fan like layers, providing protection from the side to her throat, as well as several ridged layers of spikes at the nape of her neck and the base of her head. These are all for protection as well, and relatively short for now. As she ages, they will continue to grow, becoming even longer and more deadly with time.

Also atop her head, and quite possibly one of the things she is most proud of her, are her horns. They are long, almost abnormally so, and reach up high into the air. Growing from her head, the head up and then arc backwards, before they eventually arc upwards and again and then forward. They are elegantly curved horns, often adorned in various gold or jem accents. They aren't terribly sharp tipped, but enough so that, when applied to anything with pressure, they will cut through it. Her front feet are tipped with long, curved claws that are thick and difficult to break on surfaces. Mira is careful to keep these filed sharp, as she prefers to use them when fighting. Her back feet, though, hold a duller set of claws, and while they'll still hurt, they aren't quite as deadly as the front. She also has spikes along the back side of her front legs that offer protection from anyone trying to damage them. Her tail, which is also a useful tool, is quite long, over the length of her body, that narrows until it ends in a point. It isn't sharp or anything like that, but it is basically prehensile, capable of gripping a plethora of different things, whether it be for mundane reasons or for combat.

Beside her smaller build, Calemira is known for her unusual appearance in terms of coloration as well. While her siblings all vary with beautiful colors and flashy appearances, the female is the equivalent of an albino. Her scales are all white, not pearlescent or grey, but stark ivory. Some of them almost appear translucent at time, the pink of her skin showing through them, but, besides that, the only color within her scales is the absence of it. It's obvious the female is an albino due to the skin that shows through her scales, or can be seen wherever her skin is exposed, but also because the membrane of her wings has a pink hue to it, as well as her eyes being a reddish pink color.

The only other thing to keep in mind about her appearance is the female's front feet and claws always seem to be slightly stained red from blood. She's a violent, nasty little thing with a penchant for literally opening up those who displease her and spilling their insides on the floor. Sometimes she might even play with them. Kind of depends on the mood.

Accessories or Armor:
There are several accessories that Calemira wears upon her body at any given time.

At a glance it is pretty obvious that the female enjoys all things that are gold, or, at least, gold in color. She often has different gold bands on her horns or tail. She also has gold cuffs that she sometimes wears on her front legs, made to fit so that they shield the front half of her wrist. The female will pretty much adorn herself with any type of gold jewelry she feels like at the time, and won't hesitate to throw ina jem or two in the process.

The other accessory she is almost never without her is eye covering. It's basically a sheer, light material that is similar to a shawl or a scarf, and used as a blindfold for her. She often makes it seem more intricate and elegant than just wrapping it around her face though. Instead she either will wrap it once or twice around her eyes, and then around her neck in a criss cross pattern before she lets it hang down at her shoulders. The other way she wears it is by wrapping her eyes once or twice, and then crossing the ends above her eyes and pulling the material loosely over the top of her horns and letting it fall back behind them and over her neck. She has multiple different eye coverings that she wears, coming in a multitude of colors, though they all her light wear with a more sheer material.

For this Eye Covering, she almost always has it on her neck, but only places it over her eyes when the sun is out from behind the clouds. She doesn't always have to wear it during the day, only when the sun is actually out. I there are clouds that the sun is hiding behind, her eyes can be out.

Besides the jewelry and the covering, the dragoness also basically puts makeup on herself. She often lines her eyes with a sheer gold power, believing it to accentuate the pink hued orbs. She also with rub it on different places of her body, like her neck or shoulders, as a form of high lighting. She will change colors as she feels, some days opting for darking colors, or other light colors. But the female loves the color gold, so it's her primary go to.
Personality:

An Oddball.

For most of her life, Calemira has stood our for two reasons: her size [or lack thereof] and her.. er.. unique personality. It's never once in her life bothered her that she was a bit different than the rest, accepting herself for how she was without even a second thought. Should that be a mild concern for everyone else? Absolutely yes.

The young female is someone who has been called, both affectionately and not, the little lunatic. Known for her percision in violence, Mira is no stranger to blood, death, gore, and killing, in fact, she generally quite enjoys it, though she does her best not to harm those around her who aren't deserving of it. That does not apply to those who enter her cave uninvited. Heathens.

With an intellect that is almost scary, but with the unfortunate defect of being a bit scatter brained, Mira's intelligence is known to be cunning, calculating, but also choppy. Sometimes focusing is trying to steer a ship during a hurricane for her, and sometimes it's like locking onto a rabbit with eagle's sight. When she's with it, the female could probably come up with 10 different ways to destroy the world before breakfast, but on days when she isn't all there, she wouldn't even know how to add simple numbers.

It's evident by just looking at her, watching her, that there is something almost fractured in her mind. She's an incredibly social butterfly, but with such weird oddities that others are off put by her. Not that she's ever minded though, the opinions of others, with the exception of the other dragons, have never meant anything to her. Perhaps if her mind worked the way it should, they would matter though. None of that matters, though, because Calemira, the social butterfly she is, is confident in herself and that's kind fo all that matters.

Behind that social butterfly is the more true Mira, the part of her that seems to terrify others and keep them at bay. This is the naturally violent side of her that things eviscerating someone is fun. That painting with their entrails is art, and fileting flesh is a skill. Bones, jewelry, gold, and pleasant materials all appeal to the collector in her, but the other part of her also relishes playing in a recent kill, and separating spinal columns from muscle without nicking the bone.

The little female, the little lunatic, is pretty unhinged, but in a rather controlled way. She hasn't lost all her marbles yet to go on a killing spree. And she cares deeply for those she bonds with, she just shows her affection, adoration, and love in very unique ways. Very.

Despite her size. It's important to note that Mir-Mir can be realtively aggressive, and is almost always the first to jump into a fight. Just because she cannot finish a fight, doesn't mean she won't fight someone, and she won't hesitate just because of size. She has no fear of death, and thinks it would be an absolute thrill.

She's not okay. But she's fine.


There is one new thing to keep in mind about our dearest Mira. She is now a mother, and she is a very territorial mother. The female is aggressive towards anyone who gets too close to her hatchlings, and isn't keen on keeping them safe and protected from everyone. If you come for her baby, you better be prepared to come for death itself.

Abilities:


Dream Manipulation [Including Daydreams & Nightmares]
The Manipulation of Dreams, whether they be during the day or night, a short nap or a long slumber, is the primary basis of Mira's powers. She has the ability to control the dreams of those she desires. She isn't omniscient, so she doesn't know their worst fears or nightmares, but she can basically make them dream what she desires [within reason]. This does mean she can give you the worst Nightmare she can think of, or the sweetest purest dreams. It also means she can take them too. Mira cannot physically hurt others with her Dreams, but she can make them so vivid it causes them to lash out in reality, inadvertently hurting themselves. If she pushes hard enough, she can get people to act out in their sleep or sleep walk, which, if they're having nightmares, might cause them to attack others.

Dream Walking
This just gives Mira the ability to enter the Dreams of Others. She's a Lucid Dreamer with full control over her own Dreams, and is able to project herself into the Dreams of others. Often she does this with Vasuki so they can dream together, often creating some fantastical life without worry and war. She cannot cast others into another's dream, but she can send herself. This does leave her vulnerable, as she won't know if her physical form is being attacked until it already is.

Sleep Inducement
This is one of her abilities that seems a lot stronger than it actually is. Mira cannot actually just make people fall asleep at the drop of a hat. More so she can pick up on fatigue, or when people are tired, and amplify it. When they're tired it allows her to help them fall asleep, but it also allows her to blur the line between reality and sleep, or the dream world. This ability to take advantage of their tired state is what allows for her last ability. But she cannot just walk up and Jiggly Puff them. No Ma'aam. However, she does have a stronger influence if she is physically touching someone. But again, she cannot simply walk up, touch them, and ZAP! they're asleep. They have to be tired already, to so degree, whether it's physically or mentally, for her to lull them into Sleep or Semi-Sleep.

Illusions/Hallucinations
Calemira's ability to afflict another with an Illusion, or, more so, a Hallucination, is not an Ability she uses often. She doesn't like messing with others' minds, especially messing with their sense of reality by warping it because she's made them see Hallucinations. It's a limited power, yes, but because it's a mental thing, she knows the damage it can do if it's too strong or the mind is too weak. Of course, this ability only works if the one being targeted is already tired to a degree. It works better if she's making eye contact or physical contact, but so long as her target is within her sight, she can project to them. These Hallucinations cannot physically hurt them, however, they, like the Dream Manipulations, can cause the target to lash out or attack others. Due to them often being a state of both awake and asleep when being used, it makes the target more dangerous because they may genuinely believe what they're seeing is real, whereas Dreams are easier to tell from reality.

Ability Strengths, Weaknesses, and Limitations:
- Mira has to have her target in her Line of sight whenever she is doing anything other than Dream Walking. If she cannot see them, her powers will not work on them. If she has already created an Illusion or a Dream, it will fade away on it's own. Depending on the state of the target depends on how long it'll take.

- Mira's abilities cannot physically harm someone. They're all mental games. Can her abilities cause someone to come to harm? Yes, but she cannot physically hurt them with her powers.

- She cannot just alter reality or make people see what she wants. They have to be tired or asleep to some degree or extremely weak minded. Hatchlings to Adolescents and other Animals she can affect without trouble, but Adult Dragons must be tired or something.

+ She has full control over Dreams. They cannot be used against her and they cannot be used to physically hurt her. Nor can control over the Dream world be taken from her. She might be able to teach others to become more Lucid Dreamers, but when push comes to shove, she can alter dreams in the blink of an eye.

- Mira often only ever Dream Walks while in the presence of someone she trusts, as it's basically similar to Astral Projection in the sense of her consciousness almost leave her body. This means she doesn't use the senses of her physical being whilist being in another's dream. So she won't know if someone is around her or about to attack until it's happening. So she instead makes sure she's with Vasuki usually so she is protected while Dream Walking.

Strengths:

- Calemira is a very lean and swift creature, built for speed, agility, and stamina. She won't necessarily be winning any fights on her own, but she's unlikely to lose many races.

- Mira is a very calculative and cunning individual, one who's mind and wit seems to know no bounds, nor does her moral compass seem to steer her either.

- Despite being relatively small, Mira tends to primarily use her claws and teeth for fighting. So when in a close up battle, the female isn't afraid to get down and dirty.

- While she's good at aerial maneuverability, and her combat in the sky is primarily reduced to fleeing. Which she's very good at. Or dive bombing.

- Calemira has the will of iron, and is a resilient little thing with a more durable fight within her than her own body is.
Weaknesses:
- She is small girl, and isn't very strongs in dragon terms. She won't win any 1v1 fights against larger, stronger opponents, not that she isn't going to try though. That's why she has Vasuki.

- Mira's eyes are sensitive to the light, and though her eye sight isn't bad, she's often left a little blind either due to her eye covering or being exposed to the sun. Light in her eyes is a sure way to piss the little female off though. Which if you don't see the irony, I can't help you.

- Calemira doesn't have the capability to carry more than about 125 lbs while flying, and is forced to fly much slower than normal due to the strain it causes. Even on the ground, she will get tired faster if she's forced to carry something too heavy.

- MirMir is a bit blood thirtsty? Violent? The perfect word is unknown, but she's a bit of a wild card, and highly unpredictable, but she will always to be the first to rush into violent battle. She doesn't always use strategies either. Sometimes it's just launching herself at others' faces.
Crush:
Vasuki
Mate:
Vasuki
Offspring:
Possibly Two Hatchlings.
Sayah [Rped by Me] and Unnamed Hatchling [Possibly Open].
Kin:
Besides her Offspring? None.
Affiliations:


Vasuki
Her mate, her beloved, the light of her life. Vasuki is all these things to her and more. She owe him her life, and is happy to give it without so much as blinking. There is an endless well of love for him in her heart, and she is fiercely protective over him. There isn't anything she wouldn't do for him, and, truthfully, she is possessive over him too. It is best not to get between the two, because Mira will stop at nothing to remain at the side of the one she loves.

Sayah
wip

Other:

The female often vocalizes, creating a variety of different chirps, hisses, growls, etc. that she uses to communicate with those around her.



Edited at June 6, 2022 07:12 AM by Imperial Sands
Sacrifices | Dragon Rp | Open!June 6, 2022 03:05 AM


Imperial Sands

Darkseeker
 
Posts: 11192
#2774280
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wip

Name:

Sayah;
Meaning "Shade" or "Shadow"
Age:

About 3 Weeks Old;
Tiny Little Baby
Gender:

Female
Role:

Survivor - Hatchling
Power Type:

Dream x Shadow Cross;
It's unclear which she will inherit but she takes after her father in appearance.
Thoughts on Everything?:
TBD
Appearance:

Sayah is, to put it as plainly as possible, as close to a carbon copy of her father as she can get mixed with her mother's genetics. When she was first born, she looked completely like him, no glimmer of her mother's appearance in her. However, as she's aged over the past few weeks, her features have started to come through, allowing bits and pieces of her mother to shine through.

Right now Sayah is small, no larger than the foot of her father, around the size of a Medium sized dog [about 30-40 lbs]. It's hard to imagine anything her sized is going to grow up to be as large as her father, however, it's obvious she didn't get her mother's height as she grows. Her shape in general follows after him, from the blunter shape of her muzzle to the clawed wings and the two tails she owns. There is no denying who her father is, that's for sure. Her small head holds a crown of Horns and Spikes, the two longest Horns on either side of her head to the outside. They jut back and upwards, before slowly beginning to curve forwards a bit. The horns seem to be taking a bit after her mother and even hold a greyish hue to them too. There are other spikes along her head before trailing down her back, and they appear to be something inbetween that of her mother and father, something unique just to her. Her tail ends in a simple narrow point like her mother's, and while she doesn't have much length to it now, it's clear it's going to be similar to the Dream Dragon's for the rest of her life.

Besides her general shape and build, with some of her features, there is one very obvious reason on why it's clear she takes after Vasuki instead of Calemira. Her Color. The female is a Dark Purple in coloration, though her mother's genetics have clearly muddled in there, but for the most part they are a purple color similar to her father. Though her's have a bit more of a red or pink tint to them rather than indigo. Her mother's genetics can be seen though as different patch work of grey scales appear on the dragonling. On her shoulders, above her eyes, on her forehead, along her back and blanks, etc. There are these random, but accentuating patches of grey scales within the canvas of purple. The membrane of her wings is a darker purple than the rest of her body, but the veiny markings within it are a soft grey color like the patch work of scales. Her claws, which are surprisingly long and thick are an even darker purple, appearing almost black. He eyes, right now, are big, oval shaped voids. Her irises won't start to show for another few weeks, but once they do they will be the grey color to match her markings.

Personality:

TBA
Abilities:

No Special Abilities for Now.
She is a Baby.
Strengths:

TBA
Weaknesses:

TBA
Likes:

TBA
Dislikes:

TBA
Crush:

Ew. Gross. Cooties.
Mate:

Double Ew.
Offspring:

Get Out.
Kin:
Vasuki is her Father, Mira is her Mother.
She may have one siblings [Undecided].
Affiliations:

Calemira
wip

Vasuki
wip

Other:
She's a bit WIP

Edited at June 6, 2022 07:06 AM by Imperial Sands
Sacrifices | Dragon Rp | Open!June 6, 2022 03:06 AM


Polly

Darkseeker
 
Posts: 9246
#2774281
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Name:
Ryuu
Age:
527 Years
Gender:
Male
Role:
Survivor
Power Type:
Venomous Dragon
Thoughts on Everything?:
Ryuu disagreed with how things were, the sacrifices, the elders, the yearly quest for innocent blood, but the large male is less than pleased with how things turned out, being on the run with what remains of his clan, but, as always, sometimes you just have to roll with the punches and take what life gives you.
Appearance:
Ryuu is a mammoth of a creature, towering over many of those that stand around him or oppose him. His height comes in at a behemoth 20 feet tall, whilst his physique is broad and powerful. Obvious muscle runs across his entire body, coating his long, powerful legs, running across his broad chest, up his neck, down his spine. He is not a creature of agility nor great speed, but his physical presence and power is mighty.

The male is a scaly creature, hide a shade of onyx that darkens him in a similar way to the night sky. Across his body are small white, pale gold, pale blue and pale purple spots, often seeming to shimmer and shine. He looks as if he's a moving fragment of the midnight sky, dropped down to Earth to walk the physical plain.

The male has four large, leathery wings. They're layered, one above the other [think of Cloudjumper from HTTYD], and can move as simply two wings, or as four wings, depending on what Ryuu wishes to do with them. His head is long and broad, a dulled diamond shape, with a mess of horns protruding from the top and back of his head, getting smaller as they descend slightly down his neck. Some are on the side of his head, still reaching backwards. They're all on an angle, so that if he's looking forward, they're reaching backwards.

The male has four eyes, two of them being larger and his main eyes. They sit in the normal placement, and are a shimmering hue of blue-purple. The second set are noticeably smaller, a little down and a bit further down on his maw. They're a shade of pure acidic green, having a red pupil and no sclera. His teeth, too, are an anomaly, being similar to that of a shark and having three layers. The first layer are sharp and straight, the generic fangs with long canine teeth at the front. The second and third layer are slightly shorter, and are serrated and facing backwards to catch prey and trap it in his maw.

Out of the mess of his horns comes sharp spikes that travel down his spine. At the base of his tails, of which there are five thin ones, it splits into five different rows. These rows go down his tails in a spiralling fashion, twirling around until the top of his tails. These allow his tails to, if he desires, twirl together and slot together to make one normal-sized, spike-covered appendage.
Personality:
Ryuu is not what could be described as aggressive or short-tempered. He has a very large amount of patience, actually, and it takes a lot for him to truly lose it. In fact, the male simply has an.. appreciation for art, so to speak. In this case, the art is the art of battle, the art of a fight, the art of a brawl. There is art in the way bodies move, art in the way powers flare and blood spills, art in the way some play fair and some play dirty. Ryuu has a, potentially wild, appreciation for the art of battle.

This appreciation does, however, make him a violent creature. For does not every person awestruck by art wish to become the artist?

He craves to be part of the bloodshed. Perhaps he's a little unhinged, perhaps a little crazed, perhaps offering a little bloodlust. But it doesn't drive him, it doesn't push him nor force him, it is just a quiet little ache in the back of his head. An ache in his fangs, to be ripping through flesh, to have blood spilling between them. He would rip another creature apart without hesitation if it benefitted him or those he cares for. A mercenary of sorts, in a way; give him a mission, give him a "reward", and he'll do it.

Now, a high drive for violence doesn't make him stupid. Ryuu is actually a rather intelligent dragon. He's observant, he tries to notice everything he can, tries to always be on watch, tries to make sure nothing gets past his guard. In this, he tries to observe things going on around his friends and family, too--keeping them safe, even from the sidelines.

He's, as stated, cool and calm. It takes a lot to make the behemoth truly lose his shit, he likes to talk in a quiet, calm voice, he likes to notice others before they notice him, he likes to caulculate his moves. He likes to have others guessing his next step while he knows theirs. He likes being ahead. It makes him feel safe, makes him feel like he knows what's going on, it makes him feel like he can protect himself and others.

It's pretty obvious that he's a protective guy, he's territorial and defensive. If you hurt someone that's his friend or family, or you touch something that's his, Ryuu is going to be one of the first people on his feet and making you realize what you've done.

If things were to go awry, however, and there was someone or a group to blame, Ryuu could, perhaps, be called vengeful or vindictive. He's patient to a point, a very, very sharp point.
Abilities:
Toxic Breath
If Ryuu were to wish it, out of his maw would spill a toxic gas of a dark green-onyx hue. Slightly heavier than air, it would come from his mouth and slowly tumble towards the earth, depending on how much he's putting out. Whilst not immediately dangerous, it can cause irritation to eyes, mouths and wounds if they're exposed to it, and needs to be in contact/inhaled consistently for a period of time [about 8-10+ minutes] to cause potential permanent damage. That permanent damage would mainly include infections, potential worsening eyesight, you're likely to get sick if you inhale it for too long. [Affects listed are towards average adult dragons. Younger dragons/other species are at more risk.]

Venomous Bite
This says enough, really. His bites are venomous, and it's gonna hurt like a bitch if you get bit. They aren't necessarily "one bite and you're dead" bites, but the longer he bites you/the more he bites you, the larger the effects are gonna be. Getting sick, like, really sick, depending on severity of the bite(s), is a common symptom. It won't kill you unless you get bit quite a few times/he manages to inject you with a fair amount of venom. But a short, singular bite is probably gonna feel something like you got punched real hard wherever he bit you. [Affects listed are towards average adult dragons. Younger dragons/other species are at more risk.]

Venomous Spikes
The same venom that comes from his mouth comes from the spikes on his tails. So yeah.

Mild Immunity
Ryuu has a pretty high immunity to most venoms/poisons. Snakes, bees, spiders, etc. don't really effect him as badly. There's a reason for this, and it's that, to have his other powers, he's kinda gotta eat poisonous/venomous things and get their toxins. [Think of the poison dart frogs. Kinda like them.]
Strengths:
Physique | Ryuu is a physically imposing guy. He's tall, broad, strong, powerful. In a fight of pure brawn, he's a likely contender.

Venom | His whole pOwErS thing is an overall strength. Keeps people away, and hurts the people that get too close if he doesn't want them there.

Observation/Intelligence | Ryuu is a smart guy. He's not all brawn and no brains, he's got a bit of both.
Weaknesses:
Venom | See, the thing with his powers is that if be doesn't get to eat enough venomous/poisonous things whilst actively using his powers, they "run out". First the breath, then his spikes, and his venomous bite is the last to go.

Big Beefy Boy | He's big, he's strong, he's beefy, he's got muscles. What he doesn't have? Agility. He's a hulking mass of muscle, he's not the quickest nor the most agile. His height partnered with this doesn't exactly help too much.

Trust | Ryuu.. struggles with trust. Even with people he's known for a while, if you haven't proven to him that he can trust you, he won't. And in a crisis like this, everyone needs everyone's trust.
Likes:
- Violence :)
- Winning, He's Got A Competitive Streek
- Those He Classes As "Family"
Dislikes:
- General Idiocity
- Being Controlled/Being Told What To Do
- Threats Towards Those He Cares For
Crush:
None.
Mate:
None.
Offspring:
None.
Kin:
TBD
Affiliations:
Vasuki | Unrelated Brother | Survivor
wip
Other:
:D

Edited at June 6, 2022 11:30 AM by Polly
Sacrifices | Dragon Rp | Open!June 6, 2022 06:14 AM


Ciao

Darkseeker
 
Posts: 4519
#2774296
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Done, the only thing I will be editing are affiliations.

╓═══════♆═══════╖

Brontes

Greek origins, meaning “Thunder”

╙═══════ ≈ ═══════╜

Age: 786 years

Gender: Male

Power types: Water

Role: Hunter

Thoughts: He is rather disappointed, and frustrated with the clan who chose to go against the Gods.

Appearance:

The image was drawn by the lovely Tenebris Umbra. Don't steal/trace/copy, the character is mine but the design modifications and drawing was done by Tene <3

IMG-1417.png

Brontes is a male with impressive height for his class. Standing at the tallest he can get, roughly 15 feet at the shoulder. His build is leaner, and slightly muscular, making him almost lanky looking. Brontes is built for endurance and stamina, he can keep quite a good pace for a long time in the water, with his strong swimming skills. It also helps that his feet are webbed, it’s a leathery material that connects his “toes”. Dragons have many varieties of scales. Except this dragon doesn't really have any, but instead, a thick, leathery skin, and has a pattern similar to a crocodile, though smoother. The color ranges from dark blues to light blues, helping him blend in with his surroundings underwater. The main color of this dragon is a dark blue, which takes up his entire back, top of his legs, top of his tail, and neck. His frill is the lightest variation of Blue he has besides his eyes.

The frill is similar to that of a frilled lizard, as well as the webbing in his feet. His frill looks more similar to scales but still has the leathery texture that the rest of him has. This frill is semi-circular and is underneath his mouth, and on the side of his face. Instead of the edges being round like the Frilled lizard, the shape is shaped similar to a “W” and continues in that pattern around the whole edge of the frill, every other point having a small ivory claw at the end. The length of his frill is nearly one foot long, and the skin around it is thin. He can tuck it against the side of his face, almost making it seem as if it isn’t there, it only comes out as a display of dominance to make him seem larger, or if he is tense or stressed.

This male does have horns, but instead of sticking straight up they are more laid back, Brontes has four in total. Two on his forehead that runs straight back with a slight curve, the tip bending downward. Then one on either side of those two, with the tips curved upward slightly. They are the same blue as his chest, described below. This dragon's head is slender and thinner.

The rest of his features are more suitable for quick swimming underwater. He has a spiked fin underneath his jaw, as well on the back of his neck, and a longer tail. His legs can tuck neatly under him as he glides through the water, and are powerful, allowing him to speed through the water.

The other markings on this dragon include lighter blue/grey spots along his neck and face. The color on his entire underside goes from the middle of his chest downwards and is more of a dark teal variation. Brontes’s eyes are a bright blue and have a marking the same color directly above his eye. When his eyes are closed it gives the illusion that his eyes are above, so in a sudden attack one would miss his actual eyes. His wings are small and used to help aid him in swimming and gliding, though they still look proportionate to his body. He can try and flap them enough to get him off the ground, but he never is in the air for more than a second or two, his weight and small wings are not a flying combination. True flight is never accomplished.

Personality:

Grumpy || Territorial || Disdainful at Times || Intelligent || Resourceful || Communication A+ || Verbal & Physical || Cool || Calm || Collected || Snappy at times || Disaplined || Somewhat patient || Strong bond || Independent || Slight temper || Somewhat strict || Sarcastic

Brontes is a calm dragon, yes he can be a bit grumpy towards the rest of his species but never truly out of anger towards them. Though, with those he is close with, he becomes more protective of if they do meet harm's way, whether it's an accident or not. This can consist of a blast from what he calls his "water breath", a stern reprimanding, or he can take it to a whole other level. A feeling of guilt does come from seeing his friends physically hurt, thinking he could have done more to protect them, even if it wasn't his fault. Brontes is also quite the territorial creature, it's part of his nature and he considers his friends his territory. Hence the guilt if someone happens to them. If they are harmed he has let down his guard. Touch them or think about touching them and you will earn a stone-cold stare.

Being territorial also applies to his personal space, he tends to be grumpy because he hates physical touch, however, close friends may find that they are an exception. If his space is invaded, or you're too close he'll let you know. In that way, he is good at communication.

While he is good with communication if he starts to get frustrated he may begin to lack in that aspect a little bit. This male is normally in a somewhat grumpy mood, however, this has only been due to recent events. It is an unfortunate occurrence, for a clan to turn on the Elders and the Gods?! Let's just say he isn't the happiest about it. This has slightly amped up some of his skills, with the incentive of hatchlings from his clan being spared, but only if the survivors are tracked down. This has also allowed him to become more observant, which he needs to be if he is to track down the survivors

The stress and pressure of this situation have forced him to be more verbal, as well as physical. Verbal in the sense that he speaks up more to voice his opinions. If he can gain support for various ideas they may be more successful in finding the others. Then physical in the sense that this water dragon is more active and willing to aid the other hunters. He is a collected figure, however, he still has his days. Brontes may be more grumpy or impatient, seemingly fighting the calmer nature a water class dragon has.

This dragon is cool in battle, he has a strong stomach and can handle the sight of destruction and carnage in battle. Of course, he has seen some of the carnage left behind from the initial attack that killed most of the escaping clan, as well as other experiences he has had over the years. So those experiences have made him somewhat ready for whatever he will face next, so a bad reaction will not be expected of him. Due to his experiences, Brontes is a pretty resourceful dragon and can help pass certain skills off to younger dragons in the group. You won't see an overly snappy or impatient teacher. He is one of the older adults, so he may have some helpful experiences. Making this dragon quite intelligent more his species as well.

Brontes is a patient male and is able to pick up on a technique with much more ease due to his experience and understanding. His wisdom, skill, and size, may also lead to some disdainment towards smaller, and younger dragons. As mentioned before, Brontes enjoys his space, as well as some independence. Though he does find it nice to occasionally have some small talk outside of hunting the others. He is more open to those of his class, though he is more willing to talk, and rather likes it when he is approached by some of the others. He also enjoys the company of some of the older dragons in the group. His speech is mostly clear and to the point, though he may have a few sarcastic remarks. Concerning a serious topic you won't have to deal with sarcasm, he will be straight and to the point.

Ability:

Boiling breath: Instead of breathing fire, this dragon has the ability to breathe a variation of water. He is able to control the temperature, as well as the amount of water he breathes. The temperature range is able to range from boiling water to a near-ice consistency.

Gills: This water dragon is able to breathe underwater due to a set of hidden gills under his frill. Eight. They tend to be hidden and are hard to see using the naked eye. Only those who have previous knowledge about it may recognize this weaker spot.

Water control: This dragon is able to bend water to his will, whether it's parting a small river, floating orbs of the clear liquid through the air, a simple act such as splashing someone, or even causing waves. This power does have its limits, it cannot cause hurricanes or massive tsunamis, but it can create larger waves and part decent-sized rivers.

Climbing: Due to Brontes not being able to achieve true flight, he has taught himself basic climbing skills. How to shimmy up into a tree, or start to scale the side of a mountain, though no vertical obstacles. Once he is too his higher point he is able to glide down.

His abilities are used in combination with his horns and other fighting abilities, though he tries to only use them when necessary.

Strengths & Weaknesses:

♆ Water, is both a strength and a weakness in this case. This dragon needs to stay hydrated to function properly, and using its water blast will dehydrate them. But being in a habitat where water is plentiful, they can use it to their advantage. Their water blasts will dehydrate them, but if they were in a source of water, it could keep them going for a longer period of time since they could rehydrate quickly.
♆ Size, is definitely one of his strengths. Being lean and muscular, almost lanky, his build is more for endurance and stamina. Brontes can keep swimming for a long period of time.
♆ Swimming, is another one of his strengths. His webbed feet are definitely an asset when it comes to it, and since his habitat is in the water, he has grown to be an amazing swimmer.
♆ Flying and Heat, this male can hardly fly, his class does more of a glide and are more water-bound than some of the other dragons. Heat also greatly affects him, as his skin is sensitive to it. Both of these make it hard to keep up on land with other dragons.
♆ Heights, something he cannot attain easily, since he cannot fly. Though maybe climbing is a thing? It is also somewhat of a fear, Brontes rather spend time in the depths of in ocean than thousands of feet in the air. He likes to have his feet in the water thank you very much.
♆ Powers, of course, are his strength, though it can also be a weakness if he overuses them, leaving him vulnerable. The power that drains him the most is his ability to control water, the more he trains in it the more he has built a resistance to it, however, he still has his limits. Using it for a prolonged period of time to create a more massive creation such as parting a large, deep, roaring river can drain him, leaving Brontes in a weakened state.
♆ Gills, this water dragon has gills beneath his frills allowing him to breathe underwater, but it is also a weak spot and is more susceptible to heat. It is also a weaker spot where he is more likely to be injured if struck there. However, it is not visible so this could be a harder weakness to fine through basic observation.
Likes & Dislikes:
♆ Water, and food, the water is cooling and calming to be in, and being a water dragon his hunting skills peak underwater, due to his food source being all around him.
♆ Nighttime, everything is calm, peaceful, and quiet. It is this dragon's favorite time to relax, stars fascinate this creature. Don’t disturb him during his sacred time or he’ll eat you :’)
♆ Space, being territorial, Brontes does like to be separated on his own claim of the water/land at times. He is also picky about how close you might stand next to him, he likes his little bubble of personal space.
♆ Good conversation, Brontes doesn't like "fluff talk" though he does enjoy more meaningful conversation with the others
♆ Fire dragons, Brontes generally dislikes the fire dragons due to them having some sort of power over him since they can dry him out and leave him defenseless. He won't have an issue with them unless they mess with him.
♆ Any type of heat, he rather freeze than be anywhere near a source of heat. He hates fire with a passion and will put any and all out with his water breath, even if it dehydrates him.
♆ Being far from water, for some obvious reasons, it is his main habitat and if he needs to replenish his water breath he needs to be close to it
♆ Winter, water freezes over making it hard to access which he dislikes. This also ties into the above dislike.
♆ Overly hyper, this dragon dislikes those who go overboard with excitement. He finds it annoying.
Crush: n/a
Mate: Maybe, tentatively open.
Offspring: Only if he has a mate. N/A at the moment
Kin: Nirmala - Cousin
Affiliations:
Nirmala | His dear cousin | Hunter
Brontes has known her since they were little, sharing various memories together as they grew up, spending the majority of their childhood together. He is rather protective of her, enjoys her company, and cares for her.
Other: :)

Edited at June 8, 2022 02:49 PM by Ciao
Sacrifices | Dragon Rp | Open!June 6, 2022 06:17 AM


Ciao

Darkseeker
 
Posts: 4519
#2774298
Give Award
for some reason her form reposted ;-;

Edited at June 6, 2022 05:39 PM by Ciao
Sacrifices | Dragon Rp | Open!June 6, 2022 06:25 AM


Former Pack

Neutral
 
Posts: 0
#2774299
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W I P
Name
Adolis (Ah-Daw-liss)
---
Age
197 Years
---
Gender
Male - Masculine
---
Role
Hunter
---
Power Type
Air
---
Thoughts on Everything?
WIP
Horrified, but at the same time desperate to do anything to make sure his upcoming offspring will be garanteed to survive. Thus, he has joined this quest.
---
Appearance
Clouds circle around his horns that change according to his mood
Tail seems to end in fog rather than a defined shape
Huge wings
Slim body
Pale blue scales to blend into the sky that fade into silver by the tail and snout
4 legs, but usually stands on his back legs and is supported in the front by his wings so they just kind of dangle
When he walks he has to lift his wings up high
Silver colored eyes
Horns point back, but near the middle grow upwards and cross one another to make an X shape [Think of how a chair looks]
---
Personality
- Light hearted, he hates to make a mood dreary and won't take insults to heart. Rather, he's more likely to bark a laugh and shoot a remark
- Dad energy, seriously this man-
- Gets nervous in long silence, he can never seem to sit still whether from shuffling his tail, wings, or claws, or even pacing
- Very kind, he will always go out of his way to make sure his companions are at least somewhat comfortable with something whether that's holding a wing over someone who despises water when it rains or giving his share of food to someone else if they still look hungry
- Surprising to some, in most dire situations he will lead with what's most logical, however this was poorly demonstrated by his impulse to become a hunter
- Very family orientated, he will hold his mate and kin above everyone else, even if that makes the world turn their back on him
- Loves to exchange banter with someone, seriously if you want to start a conversation talk to this guy
- Honest, but kind of bluntly so. Heart to heart talks sometimes end up awkward because of his blunt advice
- The scale of things for priorities goes like; Family > Logic > Heart > Morals
- Believes in things like fate and destiny, but won't go blabbering it to the whole town
---
Abilities
- Can change the temperature around him, but only to uncomfortable levels, as he himself is not immune
- Can blow gusts of air from his mouth that will accord to his body temperature
---
Strengths
.
.
.
---
Weaknesses
.
.
.
---
Likes
.
.
.
---
Dislikes
.
.
.
---
Crush
N/A
---
Mate
Nevaki (Neh-Vah-Key) [NPC (Will probably only be mentioned)]
---
Offspring
None have hatched yet, but he and his mate are assuming their eggs will hatch very soon
---
Kin
Father: Medolus (Medge-O-Liss)
Mother: Betri (Beh-Tree)
Older Sister: Khali (Kaw-Lee)
---
Affiliations
OPEN
---
Other

Edited at June 6, 2022 06:45 AM by Valkyrie
Sacrifices | Dragon Rp | Open!June 6, 2022 11:34 AM


Polly

Darkseeker
 
Posts: 9246
#2774340
Give Award
WIP
Name:
Nirmala
Age:
785 Years
Gender:
Female
Role:
Hunter
Power Type:
Water Dragon
Thoughts on Everything?:
She isn't sure what to think. She's been raised to fear the Gods, to fear the Elders, to fear the wrath of creatures beyond her control. But in her nearly 800 years of existence, she's seen thousands of hatchlings die. She isn't sure what to think or what to do, so, for now, she'll do as she's told until she makes up her mind.
Appearance:
Nirmala could be considered quite a pretty dragon, given the angular structure of her features, particularly her face. Her cheekbones, or rather the equivalent of those on a reptilian, are sharp and high, giving her a very feminine look. Her skin, given that she, as a water dragon, has thick leathery skin instead of scales, is almost entirely smooth except for a few fins across her body--it has a few scars, but they have mostly healed, and she has no peculiar bumps or spikes or ridges across her frame. Her head is almost a triagnular shape, the tip of her muzzle coming to a blunted point to split the water as she travels. Her lips slot quite nicely together, almost making her appear as if she doesn't have a mouth at all. However, when she opens her mouth or growls (baring her teeth), one can clearly see her multitude of sharp teeth. The front ones are, of course, larger than the rest, but many of them are smaller and pointed backwards to clasp onto slippery little fish. She has an odd ability to open her mouth very wide, almost like a snake, and it can be... terrifying.

Nirmala stands at 13 feet at the shoulder. She's not something to be laughed at nor mocked with her size, and has the signiature lean build of her dragon class. She has long, strong legs to help propel her forward, both on land and in the water, and her entire body is riddled with muscles beneath her thick skin. Unlike other dragons, where scales block the ability to see and feel their muscles, if you put a hand on her shoulder or leg whilst she's walking, one can very plainly feel the muscles moving beneath her flesh. Her neck is long, although not in a gangly manner, with an even longer tail with webbing along it. She has no horns upon her fine, regal head.

Nirmala's coloration is also something to gawk at, being a rather pretty hue. The top of her is a darker color than her underside, with her back being a lovely prussia blue shade, and it quickly morphs into the cerulean coloration. Down her sides and legs, which clasp to her sides when she's swimming, it's more of a teal coloration, and the underside of her stomach is a slightly darker variation of aquamarine mixed with blue-green (not to be confused with aqua--they are different shades). This type of coloration is very similar to a lot of sealife, with a darker top and a paler underside so that they are more difficult to see. Her eyes, though, are different from her body entirely. They are a dark hue of plum purple.

Now, for webbing, or fins. All of her webbing, membranes, and fins are the same shade--a lovely mixture of the very pale "sky blue" shade, and blue-green. Her feet, obviously, have webbing between the toes, or claws rather, to allow her to swim better, and her wings are small with a slightly thicker membrane to allow her to swin, as well. But Nirmala also has some other fins and webs to set her apart from other water dragons. On her forelegs, there is webbing between her lower leg and upper leg, stretching over her elbow joint, and from the upper leg connecting to her body. This is echoed on her hind legs, too. Stretching from the back of her thigh to her tail is another piece of webbing. She gets slightly irritated if these are touched without her permission, or by someone that is not her rider.

Down her spine, instead of any spikes, or perhaps as well as spikes, is another fin. It rises and falls, almost like waves, and spikes are within the fin itself. The tips of the rises of the fin are sharp and pointed, from where the tip of the spikes have protruded out. It starts atop her head, around the middle of her forehead, before beginning its descent down her neck. This fin goes all the way down to her tail, but it proggressively turns from vertical to horizontal, splitting down the middle of the fin until there are now two fins on either side of her tail. When she's swimming, she uses this almost like the tail of a whale to push herself forward, and the spikes are dangerous if she swings them at you.
Personality:
Abilities:
Aquakinesis
She can move, bend and control water at her will.
Strengths:
Weaknesses:
Likes:
Dislikes:
Crush:
Potentially Open.
Mate:
None.
Offspring:
None.
Kin:
Brontes is her much beloved cousin.
Affiliations:
Brontes | Beloved Cousin | Hunter
Brontes is someone that Nirmala has known since they were both juveniles, they spent most of their childhood together. She cares for him very, very deeply.
Other:

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