Roles Explanation
The Gods
There are six Gods/Goddesses.
Generally, the Gods are twice the size of normal wolves [so anywhere between 45 to 70 inches tall], unless stated in their description that they are larger.
Keket
Base Description:
Keket is the God of Death, The Dead, Witchcraft, Trickery, War, Bloodshed, Shadows, Darkness and Anger.
Powers:
Keket is of a truly gigantic form; dispronortional to all of those around them. Although, they have the ability to shrink or grow at will, and can appear as a normal size. They have long, wicked teeth, and sharp, powerful claws as the God of War. Their connections with Witchcraft grant them a few "spell" abilities; notably they can, rarely, have physic visions. These are often cryptic and happens at random. They can "turn" themselves into shadows at will, though it is taxing. They can kill prey items and plants at will, and their ties with Witchcraft and Trickery allow them to cause others hallucinations. Being the God of The Dead, they can communicate with deceased souls. If they wish, they could be a way to commune with those that have passed. They can tell how long someone has left to live.
Other:
They are normally prayed to when someone is in need of a swift passing, protection in times of danger or need, or aid in battle.
Cansu
Base Description:
Cansu is the God of Life, Flora, Fauna, Water, Rivers, Lakes, Oceans and Light Winds.
They are often called The Warden of The Elderly.
Powers:
Being the God of Life and Overall Nature, Cansu can bring flora and fauna back from the dead if their death is recent enough. However, this can be seen as highly insulting to the God of Death. They can tell how long someone has left to live, and can tell if someone is sickly or will become sickly in the future. They can cure ailments and major diseases, as well as injuries. If they desire, they can merely speed up the healing process rather than heal them entirely. They can "turn" themselves into water at will, but it is very taxing to do so.
Other:
They are normally prayed to during times of crisis, when someone is asking for a family member or friend to recover, or when someone is pregnant.
Hakan
Base Description:
Hakan is the God of Summer, Fires, Day, Light, The Sun, Harvest and Hunting.
Hakan is often personified by the sun.
Powers:
Being the God of Summer and Fire, Hakan is extremely hot to the touch in their godly form. Hot enough to, if they desire, char the ground that they walk on and burn anything that touches them. They can create fires at will, and control them. They can control fires that they did not start, as well. They have mild control over how well a hunt goes. They can warn a prey item if they do not want a hunt to succeed, or they can channel their hunting prowess into the hunters to help the hunt succeed. They can "turn" themselves into fire at will, although it is taxing.
Other:
Hakan is often prayed to right before a hunt, in the hopes that they will help the hunters succeed.
Inizio
Base Description:
Inizio is the God of Spring, Birth, Rebirth, Pregnancies and Love.
They are often hailed as the Protector of Children and Parents.
Powers:
Being the God of Birth and Pregnancies, Inizio can tell if a pregnancy will have complications, and how many pups there will be. They can tell if someone is infertile, and whether or not their love will make it through hard times. They, being the God of Love, cannot make mortals fall in love with one another, but can give mortals pushes towards getting together with someone. This will only work if the two mortals already have some kind of feelings for each other [crushes, at a minimum]. They can tell if someone has feelings for another, even if they are not reciprocated. They can "turn" themselves into flower petals at will, though it is taxing.
Other:
Inizio may be prayed to to ask for a good spring, or for answers about whether or not someone loves them back.
Akiko
Base Description:
Akiko is the God of Autumn, Thunder, Lightning, Storms, Clouds and Natural Disasters.
Akiko is often considered a token of decay or loss.
Powers:
Akiko, being the God of Storms, Thunder and Lightning, can have a large amount of influence over whether rain becomes a storm, and when a storm leaves. They decide when lightning, and thus thunder, happens, and can decide how long a storm lasts for. Being the God of Natural Disasters, they influence floods, tsunamis, earthquakes, etc. They may not outright be able to cause them, but they can influence how severe they are, and can sense how severe they will be. They can sense when a natural disaster will occur days before it happens. They can "turn" themselves into autumn leaves at will, though it is taxing.
Other:
Nothing comes to mind.
Neve
Base Description:
Neve is the God of Winter, Snow, Snow Storms, The Moon and The Stars.
Neve is often personified by the moon or the stars.
Powers:
Neve can sense when snow storms are going to arrive, and can make them leave soon after they begin. They can control how heavy a snowfall is, and whether or not snow will fall at all. They have impeccable night vision; their vision barely dims at all at night. They do not feel the cold, but they are extremely cold to the touch. If they desire, they can freeze the things around them, and turn the ground beneath their paws to ice. They can "turn" themselves into snowflakes at will, though it is taxing.
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Ranks Explained
Lord
The Lord is the male leader of the pack. He is often the son of the previous Lord, but he may be unrelated to the previous Lords. He makes decisions, organizes hunts, leads war parties, and often leads the hunts that he organizes. He is a protector of the pack. His position can be challenged for, but only if majority of the pack believes that he is unworthy of his position. He does not have to be mates with the Lady.
Lady
The Lady is the female leader of the pack. She is often the child of the previous Lady, and does not have to be the mate of the Lord. She may, though, be unrelated to the previous Lady's. She handles the inward political things of the pack. She helps trainees and their mentors train, helps the medics around the camp, helps the mothers. The handles inward affairs and disputes. If the Lord is unable to, the Lady will also handle the hunts and war parties. Her position can be challenged for, but only if majority of the pack believe that she is unfit for the position.
High Priest
The High Priest is the priest that was hand picked by the previous High Priest, and is supposedly a direct line of communication with all of the Gods. They handle affairs among the Priests and Priests in Training, aiding the Priests in selecting their Priests in Training. It is a great, great honour to be chosen as the High Priest. They often also act as an Advisor to the Lord and Lady if they require it, giving advice or opinions if it is asked of them. The High Priest can have a mate. The High Priest still has the mark of their original deity.
Priests
There are two Priest positions per God, and they are each a supposedly direct line of communication with their patron. When they are Priests in Training, they will recieve a mark of one of the Gods, and will be available to become a Priest if a position in their deities slot opens. The Gods can contact their Priests through their dreams [the Gods must organize this with their Priests via PM or discussion thread], and, supposedly, the Priests are the most heard by the Gods during prayers. Priests can, in fact, have mates.
Priests of Keket will recieve a mark that looks like a third eye between their two real ones. It can be any size, any colour, but it will be like an eye tattoo. They cannot see through it, and it will not be necessarily realistic. [Think of an egyptian eye tattoo.]
Priests of Cansu will recieve a swirling mark on their chest. It may be of any colour, any size and any particular swirl, but it will be a swirl on their chest somewhere.
Priests of Hakan will recieve something like a sun in between their shoulder blades on their back. It can be any size and any colour, but it can only be interpreted as a sun.
Priests of Inizio will recieve a flower of some kind. The stem will be on their legs, and the actual petals of the flower will be on their flank or shoulder [depending on where it is].
Priests of Akiko will recieve a lightning bolt marking from the top of their tail, trailing down to the tip of their tail.
Priests of Neve will recieve an elongated swirl on the back of their neck. It will go from the back of their head to just before their shoulderblades.
Medics
As the name suggests, the Medics are like the doctors of the pack. They help take care of all of the pack members. Pretty self explanatory.
Priests in Training
The Priests in Training are above the age of 1 Year Old, and have been hand selected by the Priests and High Priest to train to fill their position. They train for all of the Gods in general, but after they recieve the mark of one of the deities, displaying to the pack that that God has chosen them, they begin specific training with the Priests of that God to fill their specific position. It happens at different stages for everyone.
Members
The Members are the general members of the pack. They make up the bulk of the packs numbers. They go on the patrols assigned to them, go on the hunts assigned to them, and, if the time calls for it, participate in war parties.
Mothers
The Mothers are the females of the pack that are nursing young. When their offspring no longer need to be nursed, they return to whatever position they left, trusting the rest of the pack to watch their children whilst they fulfill their duties.
Trainees
Trainees are wolves above the age of 1 and below the age of 3. The Lord and Lady will assign them mentors when they become a trainee, and they will train unti the age of 3, when they become full members of the pack.
Pups
Self explanatory. Members of the pack below 1 year old.
Positions that require a RP sample are The Gods, Lord, Lady, High Priest, and Priests.