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 The Night Walker
07:38:03 Anemoia/Aedra PS4Usr
Bickering with my brother is s o fun
 LeafClan
07:36:44 Leaf she/her
Tea are you okay?
 The Tea Drinkers
07:36:21 Tea, Tea Queen
I just jammed my nail so hard >.>
 LeafClan
07:34:50 Leaf she/her
Children I do not have CP so I gave him paws!
 God's Children Pack
07:34:15 Children or Pack
-WP Click-
I need to CP on this guy
 ZefhyrMaracaibo
07:32:19 
:)
 _larlyy__
07:32:10 iz
Hiii
 ZefhyrMaracaibo
07:32:06 
well...sure i did
 LeafClan
07:30:53 Leaf she/her
Zefhyr you did not have to do that.
 ZefhyrMaracaibo
07:30:01 
dont cry
 LeafClan
07:25:53 Leaf she/her
I really want the gear leaf earrings and I am broke.😭
 ZefhyrMaracaibo
07:24:39 
awful battle going on in jungle realm with SIX sunbears! jeepers, they just do not -quit-
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07:22:26 Tea, Tea Queen
no, its just slow
 LeafClan
07:21:26 Leaf she/her
Did chat just die?
 LeafClan
07:17:03 Leaf she/her
Dagon you should call your bald wolf Painted Snow!
 LeafClan
07:16:22 Leaf she/her
Midnight gave him paws!
 Empress Midnight
07:15:42 Frog Empress
Your wolves played:
Skullface licks an icicle and gets their tongue stuck to it.

Lol
 LeafClan
07:15:02 Leaf she/her
Dagon you should call your bald wolf painted Snow!
 LeafClan
07:14:15 Leaf she/her
Dagon I have a Male Dark Fallow!
 Frozen Flowers
07:13:31 Dagon/Sheo/Moor
I was hoping for a DF Boost but got a Bald Bosst XD
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Unit Alpha | Semi-Lit | OpenJuly 4, 2022 09:27 PM


Cereal

Darkseeker
 
Posts: 8952
#2784237
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Unit Alpha

Of Fangs and Claws

═══════ ◖◍◗ ═══════

Index

1. Plot
2. Rules
3. Locations
4. Roles Info/Character List
5. Character Sheet
6. Other Forums
7. Others/Q&As


Edited at July 14, 2022 06:47 PM by Cereal
Unit Alpha | Semi-Lit | OpenJuly 4, 2022 10:00 PM


Cereal

Darkseeker
 
Posts: 8952
#2784243
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Plot

The world between humans and the supernatural has always been separated and divided until one event led to mixed opinions. Before the Human v Supernatural Treaty, the normals, and the hidden had their feuds and much smaller alliances with each other. Indeed, the relationship between the normal and non-normal led to wars. But one war was the most brutal and bitter tasting on everyone's tongues-both sides suffered heavy losses, bad to the point there's a low population of humans and supernatural species that partook in the war. When the president that ruled during the Great War stepped down, a new one was elected and decided to put an end to it. As such, she met up with every prominent and well-respected member of every supernatural race and created the Human v Supernatural Treaty.

The treaty allowed humans and supernaturals to coexist, but it's not an easy process to go through. Yes, half of the population between the two agreed to this treaty and was relieved that the wars have finally stopped. However, half of them are still divided and hate the treaty for whatever reason. A new form of government was created by humans and supernaturals that hated the treaty. The Purifiers, a group of humans that wanted the treaty to be disbanded and started attacking the supernatural. Lastly, The Legion are supernaturals that also hate the treaty and started preying on humans as well as supernaturals that fully support the treaty.

With the two groups roaming around the world, the human leaders enlisted supernaturals in the army to help end both groups. Although, the humans and supernaturals are separated into two different armies. One for humans and one for the supernatural. This is where Unit Alpha comes in, a special army filled with the toughest and bravest of werewolves and led by an alpha. To those on the outside and unaware of werewolf culture, it seems like an ordinary army. To werewolves, this group is considered family and a pack.

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Rules

1. I don't mind 300+ words, but please use proper grammar and punctuation. This RP is open to anybody, whether you're literate or illiterate. It will allow those new to RPing a chance to improve their writing and learn from others.

2. Romance isn't the main focus, but LGBTQ+ is allowed. To those that have a problem with this: the RP isn't meant for you. As always, keep everything at a moderate level with romance scenes between characters.

3. Swearing, violence, etc. does happen in this RP. As stated before, I won't recommend joining if you have a problem witnessing these. Remember, don't overdo it on the swearing and violence. Be sure to moderate the level of it.

4. I will allow up to 4 characters first. Once most of the roles are filled, I will allow everyone to create as many characters as they can handle. I will enable reservations for the princes and princesses, but if they're not taken, they'll be open to whoever asks first. The Siren King and Mermaid Queen will be NPC-no one are allowed to play as them.

5. Be sure to re-read these rules as much as possible so you can remember them. You have three strikes before you're out. Those are all the chances I will accept, so please, read the rules thoroughly.

6. The minimum age I'll accept is 17. Any characters younger than 17 will get denied unless for plot reasons such as pregnancy, parenting, etc. The setting of the RP is at the high school and the beaches/ocean.

7. PM me or someone with any questions regarding the RP. Keep this forum clean from questions, and chattering. etc. It's easier to keep track of character sheets for me. The affiliations will be discussed in the PMs or Discussion forum once it's up.

8. Drama between RPers isn't allowed, and if you have any issues with someone, contact a Mod. Drama should only remain between characters or plot points within the story. I won't tolerate childish bickering if someone snatches a character you want to ship with yours.

9. Have fun and be creative. No Mary-Sues or John/Jane Doe. creative when it comes to your characters. Dodging attacks all the time isn't realistic. Let alone your character throwing every punch. The biggest one is controlling one's character, which is a big no-no.

As always: remember to follow Eve's rules. If you're using art, be sure to credit the rightful person that you got said art.

═══════ ◖◍◗ ═══════

Locations

The Headquarters

The headquarters settled in an abandoned factory located in the middle of nowhere in the forested mountains. The exterior walls are made out of bricks. Some bricks are missing from the outside walls: adding to the creepy decor. The building is 6-stories tall, with randomly broken windows around the building. The outside is unappealing to the eyes of the beholder, but the inside makes up for it. The interior of the building is remodeled and fixed up, with fresh wallpapers, lights, and doors that don't annoyingly squeak. The much smaller rooms turned into bedrooms, with the bigger rooms used for the cafeteria, sparring room, armory, party room, etc. The headquarters are for government officials and the members of Unit Alpha. Anyone found trespassing will either be eliminated or mind-wiped.

The Floors:

The 6th floor is for those high in the ranks of Unit Alpha and government officials. The rooms are decorated to their liking and filled with more expensive stuff. Alpha-General's Office is located down the hall across their bedroom and guarded by two of their most trusted werewolves. There are 11 rooms total, the 11th room being the office while the rest are residential. Only those with 5th and 6th level access are allowed on this floor. If someone from 1st-4th rank is found trespassing will get punished. However, the only exclusion is the Alpha-General's scout/messenger.

The 5th floor is for the armory, where the weaponsmiths and generals reside. The generals act as the second-in-command and will take over as a council group when the Alpha-General isn't present. The generals are the Alpha-General's most trusted allies and werewolves that went through many battles. They handle and maintain the weapons and other equipment for the small army. Due to the fear of tampering, only those with the 5th and 6th levels are allowed on this floor. This floor is heavily guarded and protected by the four generals. This floor has a total of six rooms in total. Four rooms are residential for the generals, the fifth room for the weaponsmith, and the largest of rooms is for equipment. The windows are tinted black, making it hard for someone to peek in from the outside for the sake of secrecy. The technicians of Unit Alpha can go on this floor with the Alpha-General's approval.

The 4th floor is for the more technical stuff such as turrents, computers, etc. This floor is also heavily guarded by heavy turrents and cameras stealthily hidden. The smartest of werewolves work here, and they can exchange plans with the weaponsmith on the 5th floor to create a new invention that'll help benefit the pack. Members of the 3rd, 5th, and 6th floors are allowed on this floor. Anyone other than them will get their rightful punishment-if the turrents don't kill them first. At times, the Alpha-General will seek advice from the technicians if they need help with a mission.

On the 3rd floor, this is wolves that work for the Alpha-General personally: the scouts, the fastest and stealthiest wolves out of the three. They're smaller and agile, able to blend into their surroundings naturally and can take down foes from the shadows. The brute, the most dangerous out of the three, and used for knocking or destroying the toughest of foes without much issue. Unlike the other werewolves on this floor, the brutes' skin is thicker and harder to damage compared to the others. The infiltrators, werewolves that are the perfect mixture of the brute and scout-both brawn and brains, but not as sharp or strong as them. As you can guess, they can sneak into enemy headquarters and initiate and sabotage the enemies to weaken them. This job is the most dangerous as they're the first to be sent off. Sadly, there are 3 left. Permitted on the 4th floor with permission. The 5th and 6th floor invite only and they need the papers to prove it.

On the 2nd floor, is the residence for the official members of Unit Alpha, with the rooms shared and split between males and females. There are 5 rooms in total, the two rooms on the left side, close to the stairway, for the males, with the rooms on the right for the females. Further down the halls, leading to the stairways that lead up to the 3rd floor, is the 5th and final room which is the debriefing room that's hosted by either the generals or the Alpha-General.

The 1st and final floor. This floor is for the recruits, cafeteria, common room, and sparring arena. Two rooms are residential, separating the males and females from each other. The rest of the rooms are for working purposes and are places to relax after brutal training.

Obstacle Course

The outside training grounds to train in agility, movement, and stealth. There is various amount of obstacle equipment ranging in size and colors, with some for use in teamwork and some for solo work. On the eastern side of the obstacle course, there's a shack that contains wooden weapons for practice sparring and equipment for hand-to-hand combat. The office of the Alpha-General overlooks the obstacle course, as such, be on your best behavior. The ground is dirt but would be covered in water to convert it to mud for the training routine.

Wolfterre Covert

The forest that surrounds the factory that acts as Unit Alpha's territory. The territory has a 10-mile radius. Located to the north is a pond, which the moon and sun reflect perfectly in the center of the pond. The pond is called Silver-Moon Pond and is used for not only fishing but swimming practice by Unit Alpha. The walk between Silver-Moon Pond and the headquarters is 1 hour and 45 minutes. On the east are the Lunar Mountains, with trails on the mountain for training endurance, stamina, and running. The walk to the trails that leads to the mountains is 45 minutes, with the trail itself taking around 2 hours to 2 hours and 20 minutes to fully complete. Town of Redbreeze, home for the common folks and located south of the headquarters. The drive to Redbreeze and back takes a total of 6 hours. It's a rather large town, yet a simple town. Redbreeze has a grocery store, hospital, bars and clubs, car dealerships, and fast food places. The west of the headquarters is the Hunting Grounds. It has both large and small prey, even wolves that are rather friendly yet skittish towards werewolves. If brave enough, you can hunt down grizzly bears and mountain lions. The Hunting Grounds is a mixture between luxurious fields and dense forests, with small streams of water flowing.


Edited at July 14, 2022 08:14 PM by Cereal
Unit Alpha | Semi-Lit | OpenJuly 4, 2022 10:02 PM


Cereal

Darkseeker
 
Posts: 8952
#2784244
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Character List

High Ranks

The Alpha-General/Alpha

Open

0/1 Spot Available

The Four Generals/Betas

Open
Open
Open
Open

0/4 Spots Available

Special Task Force/Deltas

The Brute: Open
The Infiltrator: Zero [Played by Cereal]
The Scout: RES

1/3 Spots Available

Mid Ranks

The Weaponsmaster/Zetas

Open

0/1 Spot Available

The Technicians/Thetas

Open
Open

0/2 Spots Available

The Cadets/Pack Members

Open

Unlimited

Low-Ranks

Combat Medics/Uni

Open
Open

0/2 Spots Available

Recruits/Psi

Open

0/6 Spots Available

═══════ ◖◍◗ ═══════

Character Sheet

WIP

Edited at July 15, 2022 12:29 AM by Cereal
Unit Alpha | Semi-Lit | OpenJuly 4, 2022 10:08 PM


Cereal

Darkseeker
 
Posts: 8952
#2784245
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Other Forums

Discussion:
None

RP Thread:
None

Sign-Ups:
You Are Here

═══════ ◖◍◗ ═══════

Other

N/A

═══════ ◖◍◗ ═══════

Q&As

None Yet

Edited at July 14, 2022 08:27 PM by Cereal
Unit Alpha | Semi-Lit | OpenJuly 14, 2022 08:30 PM


Cereal

Darkseeker
 
Posts: 8952
#2787211
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Zero

⋅•⋅⋅•⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅•⋅∙∘☽༓☾∘∙•⋅⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅•⋅

Name:
Zero (New Name)
Aetia Meloda (Dead Name)

Name Meaning:
Nothing

Nickname(s):
Z

Age:
27

Gender:
Female

Sexuality:
Questioning

Species:
Lycan

⋅•⋅⋅•⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅•⋅∙∘☽༓☾∘∙•⋅⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅•⋅

Occupation:
Underground Fighter: Zero participates in the gang's underground fight as a fighter. Yes, she has broken many bones doing so. Some are hers, but most were her opponents. She's ruthless when fighting but would accept defeat with her head held high. She treats this job with extra care and likes doing it. Correction, she loves it with all her heart. When she's home and not traveling around, she's underground practicing or sparring with someone. A playful rumor has gone around that she made a hidden room underground, but if it's true or not is up for debate.

Bounty Hunter: When Z is not around, she's out doing bounty hunting jobs for the law. She traveled to many states and around the world to do this job. She's not publically known, preferring to do her job without unwanted attention from many people. Only working with detectives, police officers, a few government officials, and business CEOs, but it depends on the paycheck. Z would give full credit to someone else to keep her name clean and sends 80% of her payment back to the gang.

Paws and Claws Animal Shelter: She volunteers at animal shelters whenever she's free. Yes, Z has a soft spot for animals, and yes, she'll punch you in the throat if you make fun of it. Providing animals with food, taking them out on walks, or simply playing with them. Sadly, the cats are terrified of her, but the dogs are social with her. Her current goal is to pet a cat without it hissing or getting scared of her.

Solider (Formally): Before, Z was a human with an actual name. She served as a soldier for her home country and did so with honor. However, one mission is something that Z didn't expect. They sent out Z's squad to handle something discreetly. It involved killing a man who's said to be a traitor to the army. What they didn't expect: the man was a Lycan. He killed everyone, or so he thought before he died. Zero recovered and deployed again after her wounds healed. One mission resulted in a tragedy-something she doesn't want to talk about or remember.

Skills:
Fighting | Tracking | Hunting | Intimidation | Weaponmaster | Disciplining

Rank:
Founder

Desired Rank:
Content

Loyalty:
She's loyal to a fault, but it's only towards Reyna. Z is protective of her leader's name and reputation. She'll get offended if you insult it in any way. In her eyes, Reyna is her savior, and she's forever indebted to her. However, that's the only person she'll trust and no one else. The rest Z views as potential traitors unless proven otherwise. It's unstated why she's like this. Let us say that something happened to her in the past that made her this way. It doesn't mean she hates her pack. It's just that Z is unsure about the people in it and would defend too. Next up is her body, and do close your jaw.

⋅•⋅⋅•⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅•⋅∙∘☽༓☾∘∙•⋅⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅•⋅

Human Apperance:
Z's skin tone is olive, but it got darker after working hard in the Sun during her hunts. Her body is covered in scars, although her skin is oddly smooth on spots that are free of them. Beauty marks dot her skin, and oh boy, does she has lots of them. If you grab a marker, you can play connect the dots. It's not something I would recommend and will get you killed. Her skin glistens beautifully under the Sun, making Z radiate under the sun. If it were ancient times, Z would've been labeled a demigod of war due to her beauty and scars.

The woman's body is a rectangle, and yes, she has muscles. However, they aren't enlarged and are at a moderate size. She works out constantly and is mistaken as a bodybuilder when she hits the public gyms. Everything is well-defined, with nice rounded muscles you can glide your fingers along effortlessly. As for the scars, she has many and covers them in bandages and layers of clothing. A bite mark on her neck was given to her by the Lycan man, including a couple of claw marks he gave her. They were deep, but they missed the fatal spots on her body. Z has a prominent scar covering the entire front of her body. Mostly on her frontal torso and shaped like a massive X, it was engraved into her skin by claws. On her back are a couple of stab wounds, bullet spots, and burn marks. Some parts of her party are light due to minor scars that have healed over time. Her height is 6'0, with her weight slightly over 190lbs. It's a nice athletic body for a battle-lover woman. Her appearance does intimidate people, and she enjoys it on the inside.

Z's face has high cheekbones, a Roman-shaped nose, and soft full lips. A perfect Italian beauty pageant, but would get kicked out for fighting the winner. She has a bite mark on the right side of her face while fighting one of those pesky wolf shifters. Her ears are sharp, and the canines of her teeth are longer but aren't that noticeable unless she smiles, which is rare. An intimidating and powerful face for a woman like her. She enjoys using it to scare people into giving her answers. Z's eyes are wide-set and can pierce one's soul into frightening them. Her eyes are blue-t's not normal as you may think. Her eyes are dark blue, like a dark blue that matches the color of a sapphire.

Zero's hair is short and straight, keeping it this length so her hair won't get pulled during a fight. The hairstyle is oddly elegant with a subtle undercut that's hard to see unless you lift her hair-this is the style she would use if she were to attend important meetings. When she's not doing anything-the other hairstyle is a versatile waterfall bob. The side is dipping to the left to show off the bitemark on her face. Z's hair color is a light blonde, but streaks of white are in her hair from the stress she went through long ago.

Lycan Apperance:
Z's main fur is a light golden color, with the secondary color or a light brown color. White streaks of fur peppered her coat, but they're hard to see as they blend well with the other light-scaled colors. Her fur is silky smooth, but certain spots of her fur, where the scars are, are rough to the touch. The majority of Z's scars are hidden under her fur, yet you can feel them if you rake your fingers through her fur. The only ones exposed are the bite marks on her cheek and face and the X-shaped scar on her chest. The height of her Lycan is 7'8, with well-muscles arms and body.

Z's arms are muscular and well-formed under her skin. The width of the Lycan's limbs is slightly above average, but they don't go any further than that. Her athletic body is suitable for hunting and fighting-it depends on which needs her attention more. However, she can easily get knocked over by heavier appointments, so she only sticks with opponents close to her weight. Her Lycan's body has the perfect balance of strength and agility but is weak against heavy blows.

Her Lycan form has a bobbed tail, and the reason for it is understandable, as well hilarious. Her tail got shot off by a shotgun, and the person who did been dead. It all happened while she was in a feral state, so you can imagine the confusion when she fully gained consciousness.

⋅•⋅⋅•⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅•⋅∙∘☽༓☾∘∙•⋅⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅•⋅

Personality:
Loner | Animal Lover | Tempermental | Calloused | Silent | Observant | Easily Flustered | Introvert | Aggresive | Conscientious | Self-Destructive | Judgemental | Vindictive | Unforgiving | Withdrawn

Likes:
+Traveling
+Animals
+Reyna
+Fighting
+Sweets

Dislikes:
-Everyone, basically
-Softies
-Snakes
-The Devil's Hounds
-Loud Noises

⋅•⋅⋅•⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅•⋅∙∘☽༓☾∘∙•⋅⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅•⋅

Crush:
Open

Significant Other(s):
Reyna ("Girlfriend", Alive)

Kin:
The past is dead, which means her family is "dead".

Rollo (Adoptive Son, Alive)

Affiliations:
Rollo: A baby Wolf-Shifter she found while hunting down a target. The woman she killed was protecting the baby, and out of pity, she decided to take the baby in as her own. Much to Zero's denial, she had grown attached to the little thing and is protective of said baby. Mess with this baby-you're most likely dead that next time Z sees your face. Though she lacks emotional affection, she still loves this thing through physical touch.

Reyna: Her boss and someone Z has been loyal to for years. She sees this woman as a savior and close friend. However, Zero is unaware that Reyna likes her more than an employee/friend. Her loyalty toward Reyna is fierce. There's no denying that. She would happily defend her boss's reputation and name, even if it cost her life. Did you offend Reyna? Well, congratulations, you offended her little guard dog too. The way they act towards each other makes them seem like they're an old married couple: Zero forgetting that they're married and Reyna always trying to give her affection.

Lucienne: The rodent in Z's eyes, pesky and gross. Indeed, they can't be in the same room together without some sort of bicker, but they would squash it minutes later. Not because they admit defeat, but for Reyna's sake. He annoys her on purpose, and yes, it does work efficiently. Deep down inside, she enjoys his annoying presence. They seem like siblings. In Zero's head, Lucienne is the annoying younger brother. Oddly enough, she's defensive towards him and won't hesitate to knock someone out. In her eyes, only she can insult him and vice versa.

Other:
She's presumed dead/lost in action by her country. Her records are strictly private by the government database. That's all she knows after she left.

Her heritage is Italian, and her voice has a slight Italian accent.

HUGE WIP!


Edited at July 14, 2022 08:31 PM by Cereal
Unit Alpha | Semi-Lit | OpenJuly 14, 2022 09:02 PM


the Wayne pack

Lightbringer
 
Posts: 1989
#2787221
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May I reserve the scout please?
Unit Alpha | Semi-Lit | OpenJuly 15, 2022 03:28 AM


Former Pack

Neutral
 
Posts: 0
#2787314
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May I reserve a weapon master!?
.

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