Wolf Play : Flee through the night | Revamp | Open!
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 Boeing
08:47:42 Boe is a bear, Rawr!
That is going in the archives. XD
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 TheFlyingKitten
08:47:33 Petri Dish/Oh Naauur
Just gonna drag 'n' drop you a new one here.
 Meliora Wolves
08:45:46 crow (he/they/zae)
imagine being a wolf chilling and doing wolf things and then some omnipotent being just switches your gender
 TheFlyingKitten
08:45:04 Petri Dish/Oh Naauur
@Boeing

Could've worded that better, I admit, but I wasn't really thinking about it at the time. >_>
 Boeing
08:42:58 Boe is a bear, Rawr!
"I think I'm going to make him a female."
I- I... I...
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prime example of wolfplay brainrot
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08:41:00 Petri Dish/Oh Naauur
Wait, the fuck am I on? I can't do that. XD
 Boeing
08:39:39 Boe is a bear, Rawr!
Hi Wish ^^
 Boeing
08:39:15 Boe is a bear, Rawr!
That will never stop sounding wrong.
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-WP Click-
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08:37:25 Petri Dish/Oh Naauur
-WP Click-

I think I'm gonna make him a female.
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In game sense is there a difference between a admin and a manager just curious
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BJake
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Oof, I've been donating a lot of food to Hidden Falls lately.
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Flee through the night | Revamp | Open!March 15, 2024 03:54 PM


Crazydayz

Lightbringer
 
Posts: 1492
#2999639
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Flee through the night - A survival semi-literate roleplay
-
'If there is no struggle, there is no progress'
This is a revamp of my old roleplay. It will be similar, but not completely the same.
-
List of contents
-
Post 1 - List of contents
Post 2 - Introduction/Plot
Post 3 - Rules
Post 4 - World information
Post 5 - About the abnormals
Post 6 - Roles
Post 7 - Sign-up sheet

Edited at March 16, 2024 05:57 AM by Crazydayz
Flee through the night | Revamp | Open!March 15, 2024 03:59 PM


Crazydayz

Lightbringer
 
Posts: 1492
#2999642
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The plot
-
In the year 2091 the first child was born with abnormal features. This child quickly went 'missing.' Later, the police claimed they died of natural causes. Over the years, despite the government trying to hide and 'dispose' of these children, more where born and survived. Some of these, escaped and managed to grow up into adults. The government has bounties put for them all, dead or alive. They spread rumours that these 'abnormals' where violent, dangerous. Parents where told that their kids would be attacked, kids told scary stories when they misbehaved.
-
The year is now 2120. A group of these abnormal people has formed to try and increase their chances of survival. They've easily fallen into their roles and life has been peaceful for some time, yet, you can never let your guard down. Many new dangers are coming. Will they survive or will they fail?

Edited at March 15, 2024 04:03 PM by Crazydayz
Flee through the night | Revamp | Open!March 15, 2024 04:06 PM


Crazydayz

Lightbringer
 
Posts: 1492
#2999647
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Rules
-
Please read these before moving on.
-
1. Obey all of Eve's rules.
2. I reserve the right to deny anybody's application forms or to kill off your character if you don't obey these rules / follow my requirements. You may be given 2 warnings then you're out.
3. Hate the character, not the player. Please talk any arguments out civily. Let me know if there is any issues with a particular person.
4. Please do your best to post 2 times a week with 200+ words. I want to keep this going for a good while.
5. You may have 2 characters max, and reserve 1 at a time. This is subject to change depending on demand.
6. There is a chance that your character could be badly injured or killed. This is a survival rp.
7. Don't be a Gary Stu, Mary Sue, Weeping Willow, etc. Your character won't be perfect or the absolute worst at everything.
8. Drama is encouraged in roleplay, but don't always be the one to start it. Please ask me if you are unsure.
9. Reservations last for two days. After that your spot will be reopened. You can add on a 24 hour extention. Just let me know before your reservation ends.
10. You have 3 chances to fix your sign-up forum before your reservation is removed. You will also have to start a new character if this limit is reached.
11. I may add rules at any stage if needed.
12. Have fun!
-
Group rules
WIP section
1. Respect all others regardless of how they look or what they believe. We're better than the government.
2. Tell the group leader or deputy if something seems wrong.
3.
4.
5.

Edited at March 17, 2024 10:04 AM by Crazydayz
Flee through the night | Revamp | Open!March 15, 2024 04:12 PM


Crazydayz

Lightbringer
 
Posts: 1492
#2999651
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World information
-
As mentioned before, this is set in the year 2120. The part of the world this will likely take place in is somewhere in Europe. There is a corrupt government ruling over the country using propaganda and fear. The military patrol the streets with guns and violence. There is also a strict curfew of 11 o'clock put in place. Anybody suspected to be an abnormal will be shot on sight. The cities are very modern, having advanced technology. There are some robots even working as cashiers and waiters with AI being heavily noticeable in everyday life.
-
The countryside is more relaxed and safe. You're less likely to be in danger unless the military is passing by, but that only happens a few times a week unless they are training new recruits. The downside is that it is a lot less advanced in these areas, with a lot of the population being farmers. The city provides more job opportunities
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Some of the rules in this country are that you are meant to report any potential abnormals. It's also illegal to dye your hair as you may be mistaken for an abnormal, being shot and killed.
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The group of abnormals that we will be focusing on start out in an isolated forest until the bounty hunters begin pursuing them. They have a cozy camp with tents and food for everyone. Some of the adults will do the hunting when needed, or, even take very risky trips into a nearby village for extra supplies.
-
There is a safe country that boarders the one this group is in. They welcome abnormals as refugees when they come from any sort of places where their lives are threatened. There are still some risks, such as racism but it's not nearly as bad as the area the group currently lives in.
Flee through the night | Revamp | Open!March 15, 2024 04:14 PM


Crazydayz

Lightbringer
 
Posts: 1492
#2999652
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About the abnormals
-
Abnormals are classified as people who look anyways different from the typical human. This typically falls into different hair colors, unnatural skin and eye colors, ears, horns, wings tails and other things like that. Some are even more anthropomorphic.
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People may gain certain 'powers' associated with the animals they have traits of. It is nothing crazy, just extra strength, speed, and potentially flight if the person has wings.
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The most common animals that people have traits of are ones commonly seen in real life such as dogs, cats, wolves, deer, etc.
Flee through the night | Revamp | Open!March 15, 2024 04:31 PM


Crazydayz

Lightbringer
 
Posts: 1492
#2999655
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Roles
Here is where a good bit of change takes place. Even if you where in the last roleplay, please pay attention.
-
Format: Name | Animal | Played by |
-
The leader
This is the person who has taken charge of leading and protecting the others. They are one of the older members in the group and one of the first to found it. Any large decisions are made by them.
(1/1)
- Reserved for The Tea Drinkers
-
The Deputy
This person is likely very close to the leader and also one of the older members. They help the leader with their decisions and with guiding the rest of the group.
(1/1)
- Reserved by Crazydayz
-
The scouts
Aged between 17-25. These people are quiet and stealthy. They are often sent to make sure the area is safe or to look ahead for danger.
(2/3)
- Ismene | Cat | Played by Storm Runner
- Reserved for Silver Via
-Open
-
The guardians
Aged 17-25. Those who protect the camp. They are more likely to be on the stronger side. They may be trained in some sort of martial art or self defense before they joined or after.
(0/4)
- Open
- Open
- Open
- Open
-
The fledglings
-
Those aged between 13-16. They are currently shadowing the older members to learn survival skills. They where taken in to be protected from different situations in the outside world.
(4/4)
Currently closed
- Judith | Arctic fox | Played by Crazydayz
- Timber | Grey wolf | Played by Bobcat
- Esprit | Cat | Played by Moonlight Wolf
- Basil | Mouse | Played by Austan Vindar
-
You may have a maximum of two characters at this time. They must be in different roles.

Edited at March 22, 2024 05:53 PM by Crazydayz
Flee through the night | Revamp | Open!March 15, 2024 05:43 PM


Crazydayz

Lightbringer
 
Posts: 1492
#2999686
Give Award
Sign up sheet
-
Name:
Age:
Gender:
Animal:
Role:
Appearance:
Personality:
Strengths: (2+)
Weaknesses: (2+)
Backstory: (Optional)
Other:
Flee through the night | Revamp | Open!March 16, 2024 05:57 AM


Crazydayz

Lightbringer
 
Posts: 1492
#3000052
Give Award
This roleplay is now open!
-
Links:
Sign-up thread - You are here!
Discussion - Click
Roleplay thread - TBA

Edited at March 22, 2024 06:00 PM by Crazydayz
Flee through the night | Revamp | Open!March 16, 2024 05:59 AM


Crazydayz

Lightbringer
 
Posts: 1492
#3000053
Give Award
Name:
Judith Newbury
Age:
15
Gender:
Female
Animal:
Arctic fox
Role:
Fledgling
Appearance:
The most noticable thing about Judith when you first see her is her animal features. Specifically, her fox ears and tail. They are white in color, just like her long hair that reaches past her shoulders. She has been meaning to cut it but hasn't had the time as of right now.
-
Judith's eyes are a striking blue in color, often with at least a little bit of a shine in them. They do seem a bit tired from the stress of the world, but even that is fading as she settles into living with the group.
-
Judith is 5'6 in height. She has a semi-muscular structure from practicing self-defense. She has retractable claws which are handy for a number of different reasons.
Personality:
| Quiet | Introverted | Thoughtful |
-
Judith has limited social skills due to her lack of friends from being an abnormal her whole life. She can be seen as introverted and awkward around others for this reason. She tends to not start conversations, unsure of what she should talk about.
-
A good aspect of Judith's quietness is that she has had time to think and figure out the best ways to solve certain problems. She may spend time alone in the woods, just investigating the area. She has a natural talent for keeping track of landmarks and useful things that may appear in the forest that surrounds the camp.
-
One interesting thing about Judith is how she has memorised a lot of the wildlife that may appear. She loves watching them, even if half the time she is spotted before too long due to her white hair.
Strengths:
+ Self-Defence - She has learned how to put her claws to good use.
+ Tree climbing - When you can't hide you should get out of reach.
+ Wilderness survival - From being on her own for a while.
Weaknesses:
- Swimming, she was never taught by anyone how to swim.
- Stealth, her white hair makes it difficult to hide in the forest.
- Socialising, for the reasons stated in her personality
Backstory:
TBA
Other:

Edited at March 22, 2024 05:53 PM by Crazydayz
Flee through the night | Revamp | Open!March 16, 2024 06:58 AM


Bobcat

Darkseeker
 
Posts: 2515
#3000059
Give Award
Can I have a fledgling? I can not always hit 350 words, but I can post 3 times a day.

Edited at March 16, 2024 06:59 AM by Bobcat

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