Chatbox
 Serpents
07:03:46 Waterfall,Zane,Pixal
hi
 ZefhyrMaracaibo
07:00:13 
mosscreak! love and hugs
 ZefhyrMaracaibo
06:59:34 
everyone pleasse check for your holiday cards
 Buddha
06:58:40 
There's a bunch of oxen food in the falls just so every one knows
 Boo
06:56:30 Chrissy
we need a search bar in our dens so i don't have to scroll for 7 years.
 Winter Haven
06:48:21 winter
uhh i guess i'll forgive rhaenys for being in labour for 93 hours without going into labour and forcing me to use a toucan feather on her out of impatience...thanks for the surprise sv
 Winter Haven
06:47:04 winter
oh what the fuck. i was breeding for dhs

-WP Click-
 Nobachey
06:43:55 Call me anything
I have 2 commissions that need to be ready by Christmas and I'm only 7 hours into one of those pieces :')
 Zeraphia
06:43:40 Festive Vah
Nevermind, I'm going to make my own place. Because yes.
 Zeraphia
06:38:50 Festive Vah
Exactly. It's not much of a bother, it's just... we aren't medical professionals. XD
 Destinations End
06:37:58 Toliska, Desti, Coy
@Moss
You aren't bothering us. It's just that Vah is right in pointing you to medical professionals
 mosscreak
06:36:47 
Okay I'll do that sorry for bothering everyone bye
 Zeraphia
06:36:29 Festive Vah
Meanwhile, I'm over here trying to figure out if I want to put something in one of three places.

And boy howdy are they vastly different places. XD
 Destinations End
06:36:24 Toliska, Desti, Coy
@Moss
Could you take a bus? Or one of those driving companies that take you right where you need to go from your house
 Zeraphia
06:35:57 Festive Vah
Moss

The problem is there is so much that can cause it. It's better to ask your health provider because they'll know you and your health best. You could even reach out to a Telehealth provider and see what they can do for you.
 Destinations End
06:35:14 Toliska, Desti, Coy
@Vah
Very good suggestion I would say
 ZefhyrMaracaibo
06:34:32 
amen
 mosscreak
06:34:19 
I was just seeing if anybody here knew because I currently dont have a car😅
 Zeraphia
06:33:37 Festive Vah
It's probably a better question to ask a doctor/medical professional rather than a wolf game.
 mosscreak
06:33:02 
Okay..

Refresh

You must be a registered member for more
than 1 day before you can use our chatbox.
Quests
Alliance Battles
Challenges

Hourly Damage Variances
Black Bear : +4
Grey Fox : -4
Leopard : -4
    Summer   Night   Clear  Moon: 
 


Forums

→ Wolf Play is a fun game! Sign Up Now!

My Subscriptions
My Bookmarks
My Topics
Latest Topics
Following
Forums > Member Help > Guides
   1 

Jay's Guide to the Evil Character (WIP)March 15, 2017 08:54 AM


Creek

Lightbringer
 
Posts: 314
#1023
Give Award

Evil Characters: A Guide

We have all seen them before: the baddies, the tough guys, the psychos, the killers, the conquerors of WolfPlay. Check out Scene One of the Group Roleplay scenes, and you just might see one in action, ready to kill, hunt or just be an all-around monster. Evil characters have been a trend for eons, and they're in no way new to the spotlight. Of the practically hundreds of bad characters that enter the Scenes, the names of only a few are truly remembered. Those characters are developed in ways other than being evil. The key to a good evil character is development.

If you're reading this, you probably want to know how to create your own evil character. And you'll learn just that! We'll be using the five Ws--who, what, when, where and why--to create a well-defined character that stands out. For this guide, we will be using a fictional wolf known as Baron von Floof as an example. Let's get started!

CHAPTER I. APPEARANCE.

Appearance. It's easy to think of. You've got a wolf, anyway. Slap on some fur and claws and teeth and you've got your appearance. Well...not quite. Describe your evil character as you'd describe any other character. Let us begin with the basics.
Baron von Floof is a large, muscular chocolate-brown male wolf with stunning amber eyes.
Alright! You've got your build, your pelt, your species, your gender and your eye color done. If you'd like, can get more into detail if your character's basic appearance is a little more detailed than Baron von Floof's. Next, describe height and weight. This can be either in broad terms (short, skinny, etc.) or an exact measurement.
Baron von Floof is a large, muscular chocolate-brown male wolf with stunning amber eyes. He is tall and very bulky.
So now we have a pretty good idea of what Baron von Floof looks like. As always, feel free to go into more detail. The more, the better! Just don't go on about the precise color of his claws or something like that, though. Time to discuss gait. Gait is important in any character and can show off a bit of their personality without them opening their mouths. It's essentially their stride, how they walk. Are they confident? Are they insecure? Do they rush or do they take their time? Do they have a physical disorder that alters their gait, like a limp or missing limb? Let's say that Baron von Floof has a bit of an ego, and it's reflected on his stride.
Baron von Floof is a large, muscular chocolate-brown male wolf with stunning amber eyes. He is tall and very bulky. He holds a confident gait, his head always held high.
You've got your character appearance done! The use of adjectives can also be useful when describing looks. The two points below are optional if your character doesn't have an accent or doesn't bear any items or gear. You've defined the "who" - your character's appearance.
Want to add some spice into dialogue? Add dialect. Does your character stutter? Mumble? Have an accent? Have limited knowledge on language? Include it into your dialogue. Let's say that Baron von Floof is a German wolf and therefore has a thick German accent.
It's fine to write dialogue normally and mention the accent...
"This is outrageous! They won't get away with this... Bring me their heads!" Baron von Floof roared in his thick German tone.
But it's more interesting to include the actual accent in the dialogue...
"Zhis is outrageous! Zhey von't get away vith zhis... Bring me zher heads!" Baron von Floof roared.
That was dialect-heavy dialogue. You don't have to impact every word with an accent.


Edited at March 15, 2017 09:07 AM by Creek Pack
Jay's Guide to the Evil Character (WIP)March 30, 2018 09:15 PM


Warrior

Lightbringer
 
Posts: 4515
#592288
Give Award
This would be so great to see finished, please, continue ^^

Forums > Member Help > Guides
   1 

Refresh










Copyright ©2013-2024 Go Go Gatsby Designs, LLC    All Rights Reserved
Terms Of Use  |   Privacy Policy   |   DMCA   |   Contact Us