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Darkseeker
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Lightbringer
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Just one this time, please- thanks (it is a determining factor in who wins for the sake of simplicity so I need one)
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Darkseeker
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Okay thats fine, once again I will choose Buck I have faith in him.
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Lightbringer
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"Wait!" you call to the kids as they begin to run off with their new toy. "One more chance?" m Everyone is tired out, and you hope to use that to your advantage. You pull out the rope and call Buck over for a teammate. He stands tall, proud, and strong. He grabs the rope at one end, and you grab just ahead of him. The rest of the children gather to the other side. A girl from the hopscotch group leaves her game to come over, and after a count of three, she yells go. n It's three against two, and the kids are strong, but you and Buck are determined. With a final tug, you heave them forward, and the painted spot in the middle of the rope comes to your side. Victory! m The other kids accept this loss for their other win, and each hand over a wooden marble, as promised. M Standard inventory: baseball, pickaxe, rope, spare boots, spare wagon wheel m Traded inventory: 2 glass hairpins (rare) 1 pair of canvas shoes (common) 1 Hidden Achievement (common) 1 obsidian knife (rare) 3 wooden marbles (common) n Time and Day: Night, day 3/7 Mm Current available actions: One of each of food and sleep Food: 1. Select and item to be traded for a meal at the diner m Sleep: 1. Select an item to be traded for a bed at the motel 2. Sleep in the wagon with a chance of having an item stolen
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Darkseeker
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Trading Item for Food: Wooden Marble Sleep: I will select an item to be traded for a bed at the motel Trading Item for Sleep: Wooden Marble
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Lightbringer
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Your journey is over half way over ask you wake the next more big, a little stiff from yesterday's fun. You look over your inventory, seeing that you still have some usable items and are accumulating a decent handful of frog trading items as well. You're well on your way to owning quite the flock! Or, herd! Or whatever one would call a group of frogs. Whatever it may be, you're ready for them. m Standard inventory: baseball, pickaxe, rope, spare boots, spare wagon wheel m Traded inventory: 2 glass hairpins (rare) 1 pair of canvas shoes (common) 1 Hidden Achievement (common) 1 obsidian knife (rare) 1 wooden marble (common) n Time and Day: Morning,, day 4/7 Mm Current available actions: 1. Leave the Inn and visit a location on the map 2. Wander the town (chance of finding an item)
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Darkseeker
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I am going to wander the town, in search of finding an item.
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Lightbringer
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A few things catch your eye as you walk, including a friendly wave from Rusty, but nothing seems to be worth anything: an empty matchbox, a colorful mushroom that doesn't look good to touch. m Standard inventory: baseball, pickaxe, rope, spare boots, spare wagon wheel m Traded inventory: 2 glass hairpins (rare) 1 pair of canvas shoes (common) 1 Hidden Achievement (common) 1 obsidian knife (rare) 1 wooden marble (common) n Time and Day: Morning,, day 4/7 Mm Current available actions: 1. Visit a location on the map Edited at November 25, 2023 06:05 PM by Wolves of Kirsuk
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Darkseeker
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How many places am I allowed to go to, before my adventure is over? I want to go to the Bronze County Clinic.
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Lightbringer
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You can keep going up to seven days, until your original inventory is used up, or until you'd like to quit and turn everything in for frogs. m You wander into the clinic, and a harsh smell meets your nose. Some way of cleaning, you suppose, but it's still unpleasant. You stand in a large room, unsure of what to do with yourself, as workers quickly shuffle by with supplies or even patients on wheeled beds. You seem to be in a room that's half entryway, half storage closet, and brooms and supplies. You wait awkwardly until a man comes in and sets down another broom. He looks you up and down. m "You hurt?" he asks, sounding a little rushed. You shake your head. "You're looking to trade, then, I assume, being from.. not here?" You nod your head. m "Give me a minute. I don't mind trading, but I've got things to do. Have a seat," he says, gesturing towards a pile of things. You hesitate for a minute, then see a rocking chair poking out. Cautiously, you perch yourself on top of it, trying not to bump the things around you. He nods in approval and disappears down a long hallway. m Eventually the man returns, more settled, and introduces himself as Dr. Mason. He shakes your hand and stays to chat for a surprisingly long time. By the end, he offers to make a trade for your wagon wheel, as decoration for the clinic. You think that there's no way it could stand out against all the stuff, but maybe the patient rooms (or perhaps another big room with lots of people) would be better. m Standard inventory: baseball, pickaxe, rope, spare boots, spare wagon wheel m Traded inventory: 2 glass hairpins (rare) 1 pair of canvas shoes (common) 1 Hidden Achievement (common) 1 obsidian knife (rare) 1 wooden marble (common) n Time and Day: Morning, day 4/7 Mm Current available actions: 1. Leave the Clinic and visit a location on the map 2. Trade your wagon wheel to Dr. Mason 3. See if he is interested in anything else
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