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 Cloudy bird
07:55:25 
-Click-

As a joke, I put in 'Alvin and the Meerkats', thinking that someone maybe gave creation to such thing. But this meerkat!!! From that movie?? The island movie? Just unlocked so much untapped memories
 Tonneoshet
07:54:30 Uncle Tony
Ooooh, I started playing Skyrim again...! And Brother Tiny even played Minecraft with me to keep me company. Its been nice getting back into games because I haven't touched them in so long
 Cloudy bird
07:53:22 
Tony
:0. Oh my goodness 😰😰. Yeah, you got to feel like a president waiting for a helicopter 😅
 EvergreenHills
07:53:19 Juicy Arm Boy
EyeGuy
Holy shit he’s literally bill cipher /silly
 night crawlers
07:53:01 
also why is everyone talking about lions and alvin and chipmunks???????/
 EvergreenHills
07:53:01 Juicy Arm Boy
Cloudy
They do they do ! Same vibes and shit.
 Eye of Eternity
07:52:47 tern | they/he
eer
i mean he is a bit bill cipher coded he is a cosmic horror that like,,, traps people in decks of cards
 Cloudy bird
07:51:53 
Evergreen
Oh my gosh yes Bill cipher!!! Got the same vibes and that evil eye!
 Eye of Eternity
07:51:49 tern | they/he
cloudy
give me a minute to remember what both a meerkat and the alvin chipmunks look like hold on
 EvergreenHills
07:51:35 Juicy Arm Boy
EyeGuy
Thats literally all I think about when I look at his page on TH LOL
 Tonneoshet
07:51:19 Uncle Tony
Cloudy Bird
Awhh thanks mate. Ive got another 5 days to go now before I jump back to work. A visit to the hospital was neat, got to see the helicopter land outside while I was waiting :]
 EvergreenHills
07:51:13 Juicy Arm Boy
Night crawlers
Ahh yeah that happens :’3
 night crawlers
07:51:08 
its sad!!!
 Cloudy bird
07:51:05 
tern
Instead of Alvin and the chipmunks, it's gonna be Alvin and the meerkats
 night crawlers
07:50:55 
thanks owl! also to evergreen what i mean is i will say somthing and nobody responds!!!
 Eye of Eternity
07:50:55 tern | they/he
hey eer :33
wait youre not wrong :0
 EvergreenHills
07:50:50 Juicy Arm Boy
Hunters
Aww bye X3 you too !
 EvergreenHills
07:50:32 Juicy Arm Boy
Heya EyeGuy X3
Omg I love the sun guy :0 he looks a little bit like Bill Cipher to me
 The Hunters/Hunted
07:50:25 toe licker
ever
nice!! well i gotta poof, you have a good rest of your day!!

tonneoshet
aww thats not good..
:( I hope you have a better day, well i gotta go, talk later!!
 Cloudy bird
07:50:13 
Tony
Daaaang! Hope you get better, especially after all that. Rest easy 😥

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Chatbox
 Cloudy bird
07:55:25 
-Click-

As a joke, I put in 'Alvin and the Meerkats', thinking that someone maybe gave creation to such thing. But this meerkat!!! From that movie?? The island movie? Just unlocked so much untapped memories
 Tonneoshet
07:54:30 Uncle Tony
Ooooh, I started playing Skyrim again...! And Brother Tiny even played Minecraft with me to keep me company. Its been nice getting back into games because I haven't touched them in so long
 Cloudy bird
07:53:22 
Tony
:0. Oh my goodness 😰😰. Yeah, you got to feel like a president waiting for a helicopter 😅
 EvergreenHills
07:53:19 Juicy Arm Boy
EyeGuy
Holy shit he’s literally bill cipher /silly
 night crawlers
07:53:01 
also why is everyone talking about lions and alvin and chipmunks???????/
 EvergreenHills
07:53:01 Juicy Arm Boy
Cloudy
They do they do ! Same vibes and shit.
 Eye of Eternity
07:52:47 tern | they/he
eer
i mean he is a bit bill cipher coded he is a cosmic horror that like,,, traps people in decks of cards
 Cloudy bird
07:51:53 
Evergreen
Oh my gosh yes Bill cipher!!! Got the same vibes and that evil eye!
 Eye of Eternity
07:51:49 tern | they/he
cloudy
give me a minute to remember what both a meerkat and the alvin chipmunks look like hold on
 EvergreenHills
07:51:35 Juicy Arm Boy
EyeGuy
Thats literally all I think about when I look at his page on TH LOL
 Tonneoshet
07:51:19 Uncle Tony
Cloudy Bird
Awhh thanks mate. Ive got another 5 days to go now before I jump back to work. A visit to the hospital was neat, got to see the helicopter land outside while I was waiting :]
 EvergreenHills
07:51:13 Juicy Arm Boy
Night crawlers
Ahh yeah that happens :’3
 night crawlers
07:51:08 
its sad!!!
 Cloudy bird
07:51:05 
tern
Instead of Alvin and the chipmunks, it's gonna be Alvin and the meerkats
 night crawlers
07:50:55 
thanks owl! also to evergreen what i mean is i will say somthing and nobody responds!!!
 Eye of Eternity
07:50:55 tern | they/he
hey eer :33
wait youre not wrong :0
 EvergreenHills
07:50:50 Juicy Arm Boy
Hunters
Aww bye X3 you too !
 EvergreenHills
07:50:32 Juicy Arm Boy
Heya EyeGuy X3
Omg I love the sun guy :0 he looks a little bit like Bill Cipher to me
 The Hunters/Hunted
07:50:25 toe licker
ever
nice!! well i gotta poof, you have a good rest of your day!!

tonneoshet
aww thats not good..
:( I hope you have a better day, well i gotta go, talk later!!
 Cloudy bird
07:50:13 
Tony
Daaaang! Hope you get better, especially after all that. Rest easy 😥




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Forums > Member Help > Guides
   1    2 

Battle Moves Guide/ListApril 19, 2017 04:14 AM


Kodiak

Neutral
 
Posts:2190
#22993
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25
This guide explains how battle moves work, how you can earn them, and how they will affect your wolves during explore or PvP.
Battle experience:
Battle experience is what your wolf earns for each kill they get in explore (or alternatively each wolf they defeat in PvP). One kill = one experience point.
Default moves:
000-000 = Evade (Def +1)
000-000 = Bite (Off+1)
000-000 = Claw (Off +1)
000-000 = Pounce (Off +1)
Default moves are moves that every wolf has. They are your starting point to training your wolves. Defensive moves (like evade) are designed to make it more difficult for your enemies to deal damage, because you are avoiding their hit- When using a defensive move, your wolf will not be able to deal damage either! Offensive moves on the other hand, are used to deal damage and kill enemies.
Battle experience moves:
025-049 = Tear (Off +2)
050-074 = Grip & Scratch (Off +3)
075-099 = Knock Over (Off +4)
100-124 = Kick (Def +5)
125-149 = Strangle Hold (Off +6)
150-174 = Rake (Off +7)
175-199 = Wrestle Down (Off +8)
200-224 = Push Away (Def +10)
225-249 = Jugular (Off +9)
250-274 = Disembowel (Off +10)
275-299 = Slashing Bite (Off +11)
300-324 = Flesh Ripper (Off +12)
325-349 = Skull crush (Off +13)
350-374 = Bone Breaker (Off +14)
375-399 = Thrust (Def +15)
400-424 = Hind Paw Slam (Off +16)
425-449 = Headbutt (Off +17)
450-474 = Tail Slap (Off +18)
475-499 = Roll (Def +19)
500-524 = Buck (Def +20)
525-549 = Neck Snap (Off +21)
550-574 = Fatal Bite (Off +22)
575-599 = Spine Snap (Off +23)
600-624 = Eye Gouger (Off +24)
625-649 = Ankle Cut (Off +25)
650-674 = Side Jump (Def +26)
675-699 = Counter (Def +27)
700-724 = Block (Def +28)
725-749 = Achilles Tear (Off +29)
750-799 = Body Slam (Off +30)
775-800 = Maul (Off +31)
800-824 = Play Dead (Def +32)
825-849 = Dodge (Def +33)
850-874 = Pin (Off +34)
875-899 = Decapitate (Off +35)
900-924 = Shake (Off +36)
925+ = Death Grip (Off +37)
Battle experience moves can be learned by a wolf once they reach 25 battle experience. From that point on, with every 25 battle experience your wolf gains, they will learn in order one of the moves listed above (see below for an exception). Wolves will stop learning moves after they reach Death Grip!
Notable moves:
275-299 = Slashing Bite (Off +11)
Your wolf will do an additional +2 damage after reaching this move.
525-549 = Neck Snap (Off +21)
Your wolf will do an additional +2 damage after reaching this move.
As noted above, once a wolf is capable of these moves, they will be able to do a slightly higher damage in explore, thus making it easier to one-hit certain weak prey.
Let me know if I'm missing anything that could be helpful for this!

Edited at March 2, 2026 03:28 AM by Kháos
Battle Moves Guide/ListApril 19, 2017 04:23 AM


Kodiak

Neutral
 
Posts:2190
#22995
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6
Weights and Vitals:
A wolf's amount of damage is dependent on their weight and vitals. For instance: the heavier the wolf, the harder their hit will be. As for weight?- Wolves with negative vitals will do less damage during disaster events, in comparison to positive vitals.

Wolf Weights:
A wolf's weight will affect their battle moves. Please mind that wolves do not reach their adult weight until they are full grown, in which takes until they are roughly 3-4 years old. Listed below are the default weights for your wolves, before any weight bonuses can be added due to learning moves.

75-89 pounds = +5 Agility -5 Damage
90-109 pounds = +2 Agility -2 Damage
110-129 pounds = -2 Agility +2 Damage
130-150 pounds = -5 Agility +5 Damage

You can weight check your wolf using this handy guide:
https://wolfplaygame.com/forums.php?f=29&t=119

Vitals:
Vitals are extremely important when disasters come into play. They can be found within the Vitals box on your wolf's profile. These numbers can be positive, negative, or remain resting at zero, and are very important, because depending on the numbers displayed, impacts the amount of damage added or taken away from that specific wolf during the corresponding disaster.

Positive vitals are most desirable when others look to purchase or breed battle wolves, as they'll add a damage bonus to your wolf during these disasters. If your wolf has a 0 in one place, it'll do the same damage it always does, if it has a negative number then it'll take that number from your wolves default damage and do less damage.

For more info on disasters and vitals, check out this guide:
https://wolfplaygame.com/forums.php?f=29&t=94

Edited at April 19, 2017 08:56 PM by DuckGoesRawr
Battle Moves Guide/ListApril 19, 2017 04:44 AM


Kodiak

Neutral
 
Posts:2190
#23003
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res just in case~
Battle Moves Guide/ListJune 18, 2018 12:25 PM


Former Pack

Neutral
 
Posts:0
#755670
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May I point something out? I notice some wolves do better with different default moves than others. Loki landed hits more often with claw, Vendetta landed more with bite.
Battle Moves Guide/ListJuly 20, 2018 08:38 AM


Former Pack

Neutral
 
Posts:0
#832522
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Why do the moves say things like (off +2) if it doesn't increase their damage? What's the +2 mean?
Battle Moves Guide/ListJuly 31, 2018 06:09 AM


Vennenum

Darkseeker
 
Posts:5797
#862752
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1
+2 is the increase in accuracy or evasion, not damage. It also denotes their level and learning order.
Battle Moves Guide/ListSeptember 11, 2018 04:38 PM


Former Pack

Neutral
 
Posts:0
#964277
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Why did you put Push Away before Jugular? Push away says 10 and Jugular says 9.
Battle Moves Guide/ListSeptember 11, 2018 04:54 PM


Kodiak

Neutral
 
Posts:2190
#964337
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1
Push Away comes before Jugular. Push Away is a +10 defense, Jugular is a +9 offense. :)
Battle Moves Guide/ListJuly 6, 2019 09:29 AM


Former Pack

Neutral
 
Posts:0
#1461962
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1
Why do some moles do better with certain attacks than others?
Battle Moves Guide/ListSeptember 10, 2019 05:06 PM


Krampus

Darkseeker
 
Posts:1014
#1608034
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moles?

Forums > Member Help > Guides
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