Name: Indra Born a War Orphan, he doesn't even know his last name. Age: Twenty Four Born November 11th Gender: Male Sexuality: Heterosexual, Though he questions... Height: 5'11" Species: Human Talents and Skills: Being well traveled, he has gained many skills through such a lifestyle. He can understand and read a handful of languages. Easily fit into many different groups of people. Is able to understand different social norms from different cultures. He is a Practitioner of Magic He has been using magic since the age of eleven, and actively training it since fourteen. He is skilled in elemental magics, particularly lightning and wind, as well as illusions. His repertoire of spells is slowly continuing to grow, as he is in possession of his Teacher's Spell Book. Due to his upbringing, he is a skilled swordsmen. Born and raised on the military propaganda of Knightbourne, he was a tireless student in the ways of the sword. While he has gotten a little rusty in recent years, focusing more on his magic, such skills are like riding a bicycle. It never truly goes away. Human Appearence: He is the average sized man for his age, standing just under six feet with a lean build. It's obvious he is built for mobility rather than brute force. His skin is fair, with a healthy tan from often being outside. His hair is a dark brown, shaggy and unruly yet well managed hanging around chin length. More often then not its tied up in a man bun with a leather string, with a stubble growing along his chin. Indra's eyes are a stunning silver, bright and shining, practically glowing... Well occasionally they do, specifically when he uses his magic. His features are long and sullen, yet holds a sense of haughty regality. His lips naturally pouty. His almond shaped eyes half lidded, as if uninterested and tired. His cheeks devoid of baby fat, even slightly giving way for his cheek bones, and a sharp aristocratic nose. Indra wears a simple white tunic under a navy blue vest, the sleeves of his shirt rolled up towards his elbows. His vest is firmly held in place by a waistbelt of tan leather. This belt acts also as a holster for many peculiar objects such as a gjallarhorn, his sword, a small bundle of herbs, a deer skull with its antlers still attached, and a dream catcher? His pants are simple black trousers, paired with tall leather boots the same color of the belt. Over his shoulders is a worn, slightly tattered black cape with a cowl to put over his head if ever needed. Upon his face is a strange set of runes and designs painted upon his skin. The most prominent being the one upon his forehead, painted in electric blue is the Algiz, a Nordic rune symbolizing protection, spirituality, and higher understanding. His eyes are outlined with black to further enhance his silver orbs and truly makes them pop. Eccentric? Yes! But it makes him feel damn cool. Other Form Appearence(s): Magic is special, with many possibilities. While he is a regular mortal human, meaning he has no alternative forms, I wouldn't count this out of possibility. Personality: Indra is a man of emotion. Each action is driven by his feelings rather than his thoughts, for good or bad. It's easy for him to read people's emotions and empathize with them, to feel their pain, and so it's more often than not that he can easily speak with people. Indra is very loyal to his allies so long as they are loyal to him, wrong him and you shall know. He neither forgives nor forgets. Grudges come easily, and he is often seen by people as petty. Pragmatic is more his choice of word, abuse his trust once and its likely you will do it again. Living on the streets has taught him lots, but one important thing was that there was nothing wrong about being a little paranoid. Indra is a man of strict moral code. Raised to be a Knight, certain things have been beaten into his head. Most importantly, to be honorable. He isn't the type to be underhanded. He is blunt and honest. Indra is very meticulous with his Duty to the Common People, wishing to protect them as is his given final request from his Teacher. Yet, he is much more lenient than the true Knights of Knightbourne. It's clear as day when he let's lightning dance. Backstory: He was born during the end of one of Knightbournes many political takeovers on a small island nation known as the Stepping Stones. Nearly all Magic Users were executed or ran off, becoming refugees of the War once fought. His parents were one of hundreds of thousands of these causalities, their names lost to the sands of time. Indra was a street rat, raised in a small village within the confines of the now rebuilding Knightbourne occupied Stepping Stones. He was essentially raised by the Village, veiwed as everyone's child in a way. He was taught the ways of the Knight, of honor and duty, that his Rulers were those he served, and most of all... To fear Magic. To those of the Knightbourne, Magic was dangerous. Unpredictable. A Power that was gifted by Demons or some unnatural force. It corrupted people, as no man was capable of weilding power without abusing it. And so the people of Knightbourne created their own personal mission purge the world of the Unnatural Power. Indra was one of those people, swayed by prejudices, and so he trained hoping to one day become a Knight. His first time conducted magic was by complete accident, and it cost him his peace. He did the honorable thing, protecting those who couldn't protect themselves, and yet those who once treated him with respect turned against him. The prejudice that he held was pressed upon him, and he was cast out. He spent several years traveling, battling with himself and trying to find his true identity. "... You are a Knight. Magic is a Curse. Are you cursed for having it too? Why?". It was a time of sulking, and much emotional growth, yet in the end, he found much about true magic. While the Knight's worries of Magic held merit, it was a gift, one he would use responsibly with the principles of the Knights. Magic was a privilege, one used for the betterment of mankind. "...With Honor." By thirteen, he found himself traveling the Kingdoms acting as a true Protector of the People with his gift, he still isn't sure he should call it that. He practiced his magic, unrefined and wild yet skilled enough to get by. It wouldn't be until his fourteenth Winter that he would find a true teacher. He was an Old Man, a sagely Wizard by the name of Nereus. The man said he saw his potential, and so they traveled together for nearly the next decade, Indra learning and truly beginning to master his magic. Last year, in the late fall the Old Man had passed away. Indra picked up the torch, becoming a traveler to act as a mentor for the youth who discover their magical potential. "...It's an honorable thing, to protect the next generation. Especially in a World that is beginning to see their gifts as Evils. Knightbourne's power is undeniable now, proudly conquering nearly a third of the continent and their power continuing to grow." "...It's only a matter of time before no where is safe for magic to exist." Still, Indra feels lost, terrified by his insurmountable task. There is still much his Teacher hadn't taught him, and without him he feels clueless. He is scared at the prospect of standing alone once more. Friends: Seeing as he travels so much, he has never set roots down long enough to make long lasting friendships. The people he knows are more akin to acquaintances, maybe even travel companions if the follow him, but it always never lasts. There was one though, but he was more like family. Family: He was an Orphan so he never knew his parents or any members of extended Family. He assumed his Parents where skilled Magic Practitioners, how else would his inner magics been so volatile when he was young. Even without training, it was forceful and wished to be used. Like when you drink to much coffee and can't sit still... It felt like an inner Sea, and all it took was one moment of weakness where he let it free. Now it's a part of him. His Teacher, the Old Man Nereus, was as much of a true Father figure in his life that he could ask for. The Man clothed him, fed him, taught him, protected him, and much more. They spent nearly ten years together, traveling the different Kingdoms and simply helping people. Nereus died recently, old age claiming him peacefully in his sleep. Nereus left all his possessions to Indra, notably his wagon, spell book, and moral mission to protect younger magic users. It's why Indra went to Dimhaven to begin with, to aid those leaving the Kingdom. Lover: None. Indra believes he would be a poor companion. Crush: None. Indra has never met anyone that's caught his eye. Optional Pet: A Screech Owl named Rigel. He's a small bird, capable of fitting in the palm of his hand. It's a light brown, with a black brindle upon his feathers. Rigel has massive golden eyes which seem to take up half his face, with fluffy puffed up feathers which offer a surprised disheveled appearance. Weapon(s): His weapon of choice is a sword, simple in design it takes after a broad sword, the weapon of choice for warriors from Knigjtbourne. A gift from his Teacher, it is created from a special metal that allows him to channel his magic through which makes casting certain spells easier. The hilt is wooden, wrapped in a black dyed leather. The sword was never named, but all self respecting warriors can recognize the loud shrill crackling of electricity once Indra channels his magic into the blade. Owns a wagon: Yes. He owns a wagon. As a Traveler it helps when moving from Kingdom to Kingdom. It's an unremarkable wagon, a small dual passenger wagon with a back carriage for luggage or possibly a few other people. It's pulled by a single horse, an older mare of the draft variety with her large build. Indra isn't sure of her breed, she was his teacher's horse before she came into his possession. Her name is Ashen, on account of her greyscale coloring. |