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Mon 10:42am  
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 Lurking shadows
10:39:31 
Ahhh
 Cinnamon Bloom
10:36:18 Cinn / Ace
i made a really bad caine and my friend made bubble
i titled it "doki doki digital circus"
 Cinnamon Bloom
10:24:35 Cinn / Ace
suddenly remembering that time i accidentlly bought a make male figurine instead of female so it's just
in my relic hole
 Lurking shadows
10:18:01 
Ofc np :D
 Ezranian
10:17:06 ezra, he/him
lurking-
oh thanks! :)
 Lurking shadows
10:16:54 
death :/
 Lurking shadows
10:16:35 
And Heidrich ahhh
 Cinnamon Bloom
10:16:32 Cinn / Ace
it was terrifying to log in today to 16 notifs lmao
it was a bunch of raffles, one death, and one pop
 Lurking shadows
10:16:11 
Ezrian Lucera is hella pretty
 Ezranian
10:14:33 ezra, he/him
🫠
 Lurking shadows
10:13:45 
ahhh shi theres a chemistry exam tmrw ToT
 Lurking shadows
10:12:31 
Oh and tysm for the tips
 Lurking shadows
10:12:15 
Ahhh okie but yeahh, like Muddy'paws falls in most of the time althought his cp are maxed out
 Acornclan
10:11:28 Acorn (She/Her)
Lurking
Is it the wolf with it maxed falling in?
Also CP doesn't guarantee they won't. it just increases the chance they won't
 Lurking shadows
10:11:11 
my wolf is soon gunna pop prolly when im asleep tho ToT
 Lurking shadows
10:09:50 
I have ones with it maxed out and they still decide to fall in :/
 Lurking shadows
10:09:20 
probbably bih mah writting today is horrible
 Acornclan
10:09:02 Acorn (She/Her)
Lurking
That's why adding wisdom CP to your wolf makes them avoid it :D
And/or perception
 Lurking shadows
10:08:24 
And sry for da essay
 Lurking shadows
10:08:11 
is it js me or every wolfie is dumb like sommeone acidentally falls into quicksand and is like hmmm probable safe XD

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Chatbox
 Lurking shadows
10:39:31 
Ahhh
 Cinnamon Bloom
10:36:18 Cinn / Ace
i made a really bad caine and my friend made bubble
i titled it "doki doki digital circus"
 Cinnamon Bloom
10:24:35 Cinn / Ace
suddenly remembering that time i accidentlly bought a make male figurine instead of female so it's just
in my relic hole
 Lurking shadows
10:18:01 
Ofc np :D
 Ezranian
10:17:06 ezra, he/him
lurking-
oh thanks! :)
 Lurking shadows
10:16:54 
death :/
 Lurking shadows
10:16:35 
And Heidrich ahhh
 Cinnamon Bloom
10:16:32 Cinn / Ace
it was terrifying to log in today to 16 notifs lmao
it was a bunch of raffles, one death, and one pop
 Lurking shadows
10:16:11 
Ezrian Lucera is hella pretty
 Ezranian
10:14:33 ezra, he/him
🫠
 Lurking shadows
10:13:45 
ahhh shi theres a chemistry exam tmrw ToT
 Lurking shadows
10:12:31 
Oh and tysm for the tips
 Lurking shadows
10:12:15 
Ahhh okie but yeahh, like Muddy'paws falls in most of the time althought his cp are maxed out
 Acornclan
10:11:28 Acorn (She/Her)
Lurking
Is it the wolf with it maxed falling in?
Also CP doesn't guarantee they won't. it just increases the chance they won't
 Lurking shadows
10:11:11 
my wolf is soon gunna pop prolly when im asleep tho ToT
 Lurking shadows
10:09:50 
I have ones with it maxed out and they still decide to fall in :/
 Lurking shadows
10:09:20 
probbably bih mah writting today is horrible
 Acornclan
10:09:02 Acorn (She/Her)
Lurking
That's why adding wisdom CP to your wolf makes them avoid it :D
And/or perception
 Lurking shadows
10:08:24 
And sry for da essay
 Lurking shadows
10:08:11 
is it js me or every wolfie is dumb like sommeone acidentally falls into quicksand and is like hmmm probable safe XD




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Forums > Member Help
   1 

Calculating Damage?September 4, 2017 01:26 AM


Former Pack

Neutral
 
Posts:0
#239852
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Is there a way to predict how much damage a wolf will deal? I know wolf stats, vitals and weight plays into this, but how?
In addition, an example of a battle move would be "Tear (Off + 2)". What is Off?

Calculating Damage?September 4, 2017 05:57 AM


Former Pack

Neutral
 
Posts:0
#239959
Give Award
Off means offensive.

I guess you could calculate how much damage they would deal. But the easiest way is to just have your wolf attack something, and see how well they do (in non-disastrous weather.

75-90lbs - +5 Agility -5 Damage
90-110lbs - +2 Agility -2 Damage
110-130lbs - -2 Agility +2 Damage
130-150lbs - -5 Agility +5 Damage

So 130lbs-150lbs is the best in dealing the most damage.

The higher your weather vitals, the harder that wolf hits during that weather.

So Say a wolf has an +3 earthquake vital, and usually hits for 25 damage, they will now hit for 28 damage when an earthquake hits.

Now lets say that wolf has a -1 hurricane vital, when a hurricane arrives, they will hit for 24 damage.

Moving on, Character points can turn a weak wolf into a powerful one in just a few clicks. But what attribute does what? Now you're going to want to have CP in Battle/Resolve to start off with. Battle helps with damage in your offensive moves, Resolve helps with accuracy. Agility helps you dodge attacks, and stealth is handy in finding prey.
But battle and resolve are the damage-helping ones!

Also, an off+2 move is much less deadly than a +36. So increasing your battle skills would be good, too.

I hope that sorta explains it. >.<


Edited at September 4, 2017 06:22 AM by Mavi
Calculating Damage?September 4, 2017 07:24 AM


Former Pack

Neutral
 
Posts:0
#240012
Give Award


Mavi said:
Off means offensive.

I guess you could calculate how much damage they would deal. But the easiest way is to just have your wolf attack something, and see how well they do (in non-disastrous weather.

75-90lbs - +5 Agility -5 Damage
90-110lbs - +2 Agility -2 Damage
110-130lbs - -2 Agility +2 Damage
130-150lbs - -5 Agility +5 Damage

So 130lbs-150lbs is the best in dealing the most damage.

The higher your weather vitals, the harder that wolf hits during that weather.

So Say a wolf has an +3 earthquake vital, and usually hits for 25 damage, they will now hit for 28 damage when an earthquake hits.

Now lets say that wolf has a -1 hurricane vital, when a hurricane arrives, they will hit for 24 damage.

Moving on, Character points can turn a weak wolf into a powerful one in just a few clicks. But what attribute does what? Now you're going to want to have CP in Battle/Resolve to start off with. Battle helps with damage in your offensive moves, Resolve helps with accuracy. Agility helps you dodge attacks, and stealth is handy in finding prey.
But battle and resolve are the damage-helping ones!

Also, an off+2 move is much less deadly than a +36. So increasing your battle skills would be good, too.

I hope that sorta explains it. >.<






Mavi said:
Off means offensive.

I guess you could calculate how much damage they would deal. But the easiest way is to just have your wolf attack something, and see how well they do (in non-disastrous weather.

75-90lbs - +5 Agility -5 Damage
90-110lbs - +2 Agility -2 Damage
110-130lbs - -2 Agility +2 Damage
130-150lbs - -5 Agility +5 Damage

So 130lbs-150lbs is the best in dealing the most damage.

The higher your weather vitals, the harder that wolf hits during that weather.

So Say a wolf has an +3 earthquake vital, and usually hits for 25 damage, they will now hit for 28 damage when an earthquake hits.

Now lets say that wolf has a -1 hurricane vital, when a hurricane arrives, they will hit for 24 damage.

Moving on, Character points can turn a weak wolf into a powerful one in just a few clicks. But what attribute does what? Now you're going to want to have CP in Battle/Resolve to start off with. Battle helps with damage in your offensive moves, Resolve helps with accuracy. Agility helps you dodge attacks, and stealth is handy in finding prey.
But battle and resolve are the damage-helping ones!

Also, an off+2 move is much less deadly than a +36. So increasing your battle skills would be good, too.

I hope that sorta explains it. >.<



That cleared up quite a bit, thanks! Is there a way to calculate damage other than having them attack and watching though?

Forums > Member Help
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