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Champions of the Seven - Human RP Signups (CLOSED) February 19, 2019 11:03 AM

Corax Noir
Posts: 1960

You have been chosen. That's all you know. You were sent a messenger from one of the gods, telling you to meet at the rocky Paragon Isle in the Brine Sea. There will be others like you, they said. You knew you had little choice but to obey. Whatever is going on, whyever you have been chosen, you will find out soon enough.This is set in a fantasy world ruled over by seven gods. You have been sent a messenger by one of these gods asking that you complete a task in their name. What this task is, you do not know.
The world is largely unexplored, and only three small kingdoms exist among the feral and dangerous wilderness that covers most of the world.
The largest of these kingdoms is the wealthy Auric, nestled in the foothills of the ore-rich Plethora Mountains. The city is diverse and sprawling, filled with fine institutions of science and art as well as academies and a large and well-trained army. Crimes such as petty theft are nearly non-existent, replaced by crime families and professional killers. The justice system is large and complicated, and mostly results in death for law-breakers.
A smaller kingdom is situated near the Brine Sea. It is the kingdom of Brontide, a kingdom swarming with sailors, fishers, and lowlifes. It is often the victim of pirate attacks, and most of the funds go towards increasing the size of the navy. The kingdom itself is poor and dirty, and many beggars and thieves live there. Most dream of moving to Auric.
The last kingdom is the smallest. It it surrounded by woods, and very difficult to get to. It is home to many heroes and explorers wishing to expand the kingdom's territory. The people here live off of the land, and many are hunters and farmers. It is very spread out, most people living in small villages.Many people live in the wild. Practitioners of ancient "magic", which is not necessarily actually magic, are scorned and shunned. Because of this, many live alone. There are several nomadic tribes, and many scholars and philosophers have chosen to live in harmony with nature.


Faith Abernathy // 17 // Female // Questioning // Priestess of Paq'o in Syntonos tribe // Corybant // Dysthymia

Mystery // 25 // Male // Homosexual // Thief // Maelstrom // ThisIsAPackName

Eden Falsen // 18 // Female // Homosexual // Poet // Calliope // Avelexa // DOOMED

Hypatia Katsaros // 23 // Female // Asexual, Heterosexual // Scientist // Selcouth // Galaxxia // DOOMED

Sher Shashi // 28 // Male // Pansexual // Mercenary // Kairos // Umman Manda

Adilet Qadir // 27 // Male // Questioning // Inquisitor/detective // Lacuna // Corax Noir

Riza Harima // 22 // Female // Pansexual // Chef // Halcyon // StolenRescue // GONE, MAN

Edited at June 4, 2019 07:19 PM by Corax Noir
Champions of the Seven - Human RP Signups (CLOSED) February 19, 2019 11:05 AM

Corax Noir
Posts: 1960

God of the Sea, Deceit, and Mischief
Maelstrom is worshiped as a patron god of pirates, sailors, and criminals. Those wishing to rebel against authority and those simply seeking luck in their less-than-honest schemes flock to him. Fishermen will pray to him for a good haul, and jesters and gamblers wish for convincing performances. Simple rogues and scoundrels, as well as those without much material wealth, gravitate towards him. Merchants and heroes alike will sometimes seek his blessing to undertake a great voyage.
Maelstrom often takes the form of a human to walk among his followers. He will become a pirate, sailing with a captain that he has deemed worthy and bringing him good fortune at every turn. Otherwise he might be a gambler in a tavern, pushing others to take unfathomably dangerous risks and rewarding those who follow through. His blessings go to those who delight him with shenanigans and cleverness, and often consist of material wealth and glory delivered by the god in a human form.

God of Conquest, War, and Civilization
Kairos is mostly worshiped by conquerors, soldiers, and generals. He is very popular among the fighting classes - warriors, knights, champions, barbarians. He is said to grant strength and bravery to those who please him, leading him to be a favorite with heroes, adventurers, and athletes. Those wishing to tame nature and create a place for humans to live and prosper turn to Kairos.
Kairos often takes the form of a bloodied and half-dead war horse when showing himself to mortals. His flesh is exposed, slashed down to the bone, and many who gaze upon his visage find themselves unable to move for fear. It is said that those who see the bloody horse after a battle will go on to be a great warrior. Those who have proven themselves by trials of combat or fortitude - some devised by Kairos himself - are blessed with the ferocity of a lion and the strength of a bear. Those who he favors the very most he grants the ultimate honor - a glorious and heroic death, one of which people will sing praises for generations to come.

Goddess of Death, Justice, and Punishment
Lacuna is revered by royalty and murderers alike. Some, mostly leaders and judges, pray for the ability to be just and fair in their judgement and to condemn only those who deserve punishment. Those who deal out death, such as executioners and murderers, ask that the death be clean and easy. Some wish for a respite from death - prisoners, criminals, and those on their deathbed seek to avoid the inevitable for as long as possible.
Lacuna rarely shows herself to any mortals, and when she does, it is usually a fleeting glimpse or foggy vision. She appears in the form of a frail black-robed figure holding a set of scales in one hand and a glistening dagger in another. Her blessings are rare and far between. She watches the mortal world and, with impartial judgement, strikes down those whose power grows too great. Those that she grants vision to are the truly conflicted in this world: those who are overcome with the inability to tell good from bad. She will guide them gently towards a definite path, letting them choose themselves whether they will be "good" or "bad".

Goddess of Knowledge and Technology
All sorts of people come to her seeking truth. Those who actively pursue new technology - inventors, engineers, scientists - look to her for inspirations, while those who seek to perfect current knowledge - scholars, teachers, students, librarians - look to her for aid in acquiring intelligence.
Selcouth shows herself to those who are close to a monumental discovery. Her advice is often cryptic, but she prides her followers on being able to decipher her messages. She appears as a bronze clockwork woman, with nothing but metals and gears making up her body. She encourages her followers to solve problems on their own, but won't hesitate to step forward and give them a nudge in the right direction if they're near a breakthrough. Her blessing is usually her advice, and rarely does she give out anything more.

God of Love, Family, the Home, and Food
Halcyon is a commonly worshipped god. He watches over children and families, seeing to it that they stay together, and many pray to him for their family's safety. His followers often include expecting mothers or those who want to have children, as well as people in want of or currently involved in a romantic relationship. Cooks, farmers, and people with culinary professions pay homage to him. He is the only god that can be worshiped alongside another deity, and he is impossible to anger.
Halcyon is always watching over his followers, and even those families and children who do not worship him. He takes the form of a young, rosy-cheeked boy with a golden aura, and if this child is found playing with one of your own children, you know that Halcyon must be protecting your family. He will appear to any who need him, and guide them in childlike innocence to safety before disappearing. When a child dies, he will often turn into a dove and cry over their grave.

Goddess of Creativity
Calliope is has the greatest variety of followers, attracting all kinds of creative people. This includes those who perform professionally and make a profit from their art as well as those who pursue creativity with more humble goals in mind. Just a few of these might include artisans, sculptors, painters, writers, musicians, entertainers, dancers, and poets.
Calliope has many forms, but is usually depicted as a collage of images, words, sounds, and color. She takes the form of whatever she believes will inspire the person she is aiding. She asks only that her followers continue to strive for creativity and see the beauty in everything. The people that she can see great destinies for, she provide inspiration for in any way needed - be it a person, an animal, a tree, a thought.

Goddess of Magic, Nature, and Travel
Those who revere this tempestuous goddess are rare, as blessings are rarely granted to them unless they prove themselves a true free spirit and friend to nature, and those of her followers who cause harm to the wild are brutally punished. There are several small nomadic tribes that revere her, as well as those who have chosen to make nature their homes, such as druids, monks, herbalists, and hermits. Being a patron of the supernatural, she is also worshiped by mystics, shamans, and witches. Those who travel often, such as merchants and wanderers, look to her for guidance in long journeys.
Corybant is often prowling the mortal realm, though she is hard to spot. She mostly takes the form of mottled brown wild animals. Some of the most common forms to see her in are an owl, a wolf, and a deer. She protects the wild fiercely, and there are many stories of the terrible things that happened to those who attempted to defy her. Her blessings, more rare even than those of Lacuna, are powerful indeed. They consist of superhuman abilities and magical powers. Magic is nearly extinct, as it may only be granted by Corybant, though there are certainly those who believe in the powers of cards, planets, and herbs.

Edited at February 28, 2019 06:51 PM by Corax Noir
Champions of the Seven - Human RP Signups (CLOSED) February 19, 2019 11:12 AM

Corax Noir
Posts: 1960

1. Most important. Be creative. Make delightfully bizarre characters. Feel free to add on to my world in any way needed. Anything not written down, I don't already have in mind. Ask questions, file complaints, find and exploit loopholes! If it's not alright, I'll tell you, and we'll work out an alternative together. But if you can justify it through backstory, I'll probably accept it.
Try: Different ethnicities, disabilities, unique roles in society, unpopular opinions, interesting/important family, variety of ages, odd and obscure forms of "magic"

2. In case it's not clear, supernatural magic does not exist unless granted by a god, and even then it is rarely very strong. The exception is the powers Corybant grants, but those are incredibly rare. The magic I speak of is card reading, planetary motion, herbalism, blessings, and the like, which - depending on your point of view - may or may not be considered "real" magic.

3. Don't be overpowered. It doesn't matter if you have a major flaw to balance it out, it still isn't going to be accepted. Let's try to keep our characters human here, shall we? Also, please do not be that person with a bloodthirsty, slightly insane character that's morally conflicted and probably named Raven or Shadow. Sorry, but that's a no-go.

4. You don't have to worship a particular god to be chosen by them. In fact, some of them (Lacuna, Halcyon, Calliope) might choose a champion that follows another god. Others would be less forgiving. I would prefer it if you exemplify traits that follow all of the god's domains. For instance, a simple professor of magic who lives in the city and never leaves would not suffice for the champion of Corybant.

5. I will be taking the remaining god's champion once all others have been chosen. If you reserve a character, they will be held for exactly 48 hours.

6. Most characters should be champions of the gods. However, if you can think of some reason that they might be going along with the others (perhaps they are a servant of a wealthy champion, a lawman after a criminal champion, or a bard hoping to chronicle the adventure sure to follow). Again, give me a good backstory and I'll let just about anything slide. But be sure to ask the person who you are going to connect your backstory to before doing so.

7. No passcode. I'll give you the benefit of the doubt.

8. Don’t forget all of the usual RP and site rules. Just be a nice person and you ought to get along fine. We can all help each other remember to follow the rules.

9. After you've made your character, I'll tell you what the messenger was like that came to you (if you're a champion). This may be important later. Give me a quick description of how your character might have reacted (this is the test your roleplaying abilities).

10. Use good grammar, punctuation, and spelling. I understand slip-ups, but at least try your best. Make sure you write at least four sentences in response. Nobody advance the plot too much without waiting for the others - the characters will pretty much be together at all times.

11. One character per person.

12. This is a medieval RP. No modern characters.

Edited at February 20, 2019 01:34 PM by Corax Noir
Champions of the Seven - Human RP Signups (CLOSED) February 19, 2019 11:13 AM

Corax Noir
Posts: 1960

Full name





Chosen God (or reason for traveling with champions)




Biggest fear

Major goal



Faith (Which god/s do they worship, if any?)


Role in Society (Do people look up to them? Scorn them? Ignore them?)


Love interest (If so desired: may appear in-RP, doesn't have to be current)

Backstory (Optional. You can reveal in-RP if so desired. As long as you know it, we don't need to.)


Favorite god (For my own personal records. This is yours, not your character's.)
Champions of the Seven - Human RP Signups (CLOSED) February 19, 2019 12:25 PM

Posts: 601
Full name
Faith Charity Abernathy





A Paq’o in the religious order (known as the Cybele) of the Sýntonos tribe.

Almost exclusively woman, Paq’o’s combine attributes of both Sharmans and Mystics and, along with the priests they serve, are prominent, well-respected members of everyday tribal life and in many ways are the pillars on which the tribe’s society stands. Paq’o’s are selected as children by the tribe’s priests and are believed to be chosen by Corybant to assist in channelling her voice and enacting out her will.

Chosen God



From a young age Faith’s had interested in music and given it’s a key part of the Paq’o’s rituals and the tribe's festivals, there was never a shortage of opportunity for her to learn. While the selection of instruments available within the tribe is limited, the group of explorer's always brought her a new one to try whenever they visited.


One of the potential duties for a Paq’o is assisting one of the tribes three doctors. Faith’s natural affinity for caring for people and the fact that a chance to further develop her skills wasn’t one she’d pass up lightly made her the perfect candidate. Similarly to the instruments, she relies on the group of explorers to bring books with them about modern medicine found in the more larger and further advanced cities.


- Pleasing and caring for people in her own way, and, in turn, attention, especially from those she considers ‘hers’.

- Animals. While animal husbandry is a relatively new concept for the tribe, they’ve been domesticating dogs/wolves, horses and the occasional cat for centuries.

- Travelling. Being apart of a nomadic tribe this is a given, for Faith however it was an acquired thing. Although the long days of walking used to bore her somewhat as a child she’s learned to enjoy it.


- ‘Outsiders’. This is more so out of fear rather than a hatred of those not from her tribe. The only socialization she had grown up with those outsiders was either whatever tribe was their current neighbour and the group of explorers.

- Violence. The Sýntonos tribe is a peaceful one, and are hesitant to resort to any sort of violence, only doing so if there is no other viable option.

Biggest fear

Leaving the tribe

Although she has an interest in the world outside of the tribe, actually leaving scares her more than she’d like to admit. The tribe’s the only life she’s known for the past seventeen years, and following the message of Corybant means giving up her family, her community and in many ways a key part of who she is as a person, even if it’s temporary, for some strange, unknown world she’s only heard stories of and read about is terrifying to her.

Major goal

While she has no one specific goal, Faith seeks to make her tribe proud by obeying the messages of Corybant and preaching her teachings to the outside world. She also wishes to learn from the outsiders and bring this knowledge back to the tribe. Essentially she wants to educate and be educated.


Faith is known to be a calculating, ruthless liar, causing everything she says holds some doubt, however, she is incredibly perspective, and at times, alert as well and able to gauge someone’s weakness and their personality shortly after meeting them. Being a master manipulator, she easily conveys herself as a victim to garner sympathy yet this only hides her cruelty, although she can’t deny she likes all the extra attention. She has shown symptoms of Munchausen By Proxy Syndrome, the main example is as a child, and still to this day, she poisoned her siblings and parents multiple times; however, she’s no longer limited to her immediate family, poisoning close friends and relatives as well. Despite how Faith likes to depict herself as innocent and childlike as can be and appear harmless and pure in an attempt to help her manipulations, it’s not entirely an act, merely her exaggerating a particular point of her personality. Faith is deluded to the point she sees little to absolutely no wrong in any of her actions.

While some may consider it more akin to weakness than a strength, Faith’s tendency to deny the existence of things that upset her is her only way of dealing with her harsh reality. Her inability to accept these things is, in part, what’s allowed her to retain her innocent, childlike demeanour. Faith’s innate perception usually allows her to tell a lot about a person within moments of meeting them, however, her aforementioned ignorance can cloud things, leading her to make some dubious decisions. Although domestic isn’t a word anyone would use to describe Faith, one can’t deny how well she excels at running a household. No matter what she has to do, whether it’s cooking, cleaning or something else, she takes it all in stride and always manages to keep things presentable.

Faith has a perverted sense of what love means and how to express it, one of the core reasons behind her unintentional abuse. Unaware of her disorder, she unconsciously harms those in her care to satisfy her need. Faith needs people to need her, it validates her, give her meaning, so she ensures that they will by making them sick. Faith harbours resentment and hostility towards those who reject her caretaking or seek it elsewhere. For Faith, love equals caretaking, and someone doing the above is the equivalent of a rejection of her love. Faith has a sometimes possessive, sometimes resistant relationship with those closest to her, or people she considers ‘hers’. She can’t stand having to fight for their attention and becomes consumed with jealousy when she thinks someone is trying to win their affections and take any of their attention away from her. She has the habit of backstabbing those who she perceives as a threat to her relationship with ‘her’ people. Her childhood, specifically her father and brother, is not without blame here. Growing up they practically worshipped her like the sun, to them she could do no wrong, they virtually nurtured her perpetual victimhood, and although nowhere near the narcissists they are, Faith does exhibit some of the similar behaviours.


Faith is the stereotype of cute, fragile, dainty women and it’s something she wholeheartedly embraces, though as she’s a small, thin, petite woman who barely makes 5’0 in heels, she looks like a child. A point that’s further emphasized by the fact that while her body does have some soft curves and what she feels are decently sized breasts, her figure more so resembles a pre-teen than a mature young woman.

Aside from her size, the second most notable thing about Faith is the caramel coloured ringlets practically embrace her entire body. Due to her hair being inconveniently knee-length due to literally never cutting it aside from the occasional trim, the tight, corkscrew ringlets are pulled up and away from her face in a number of complex and intricate styles. If there’s one thing Faith’s vain about, it’s her hair.

Faith’s attentive emerald green doe eyes darken towards the iris and are seemingly in a permanently glazed over state and appear to be slightly red, a side effect from either medication or some condition if rumours are to be believed. Cavernous dimples dot either side of a warm simile that seems to be constantly displayed on her expressive heart-shaped face. Her smooth skin is a fair light brown and mostly free form any blemishes save for some mostly faded scars that are nothing more than faint reminders of days past and her tribal markings.

In order to identify who’s from where and what they do within the tribe, etc. Most tribals carve markings unique to their tribe in the flesh of their children, with the first being administered when the child is only a few days old. Most of these markings can be found on the upper body, typically the chestal region, of tribals.

Faith has the marking of Ébhadh, two long intersecting lines with a short horizontal one dividing where they crossed, carved into her jugular notch. Beneath it is a large, incomplete Awen missing its final line and under her left collarbone was a horizontal line with four parallel lines, equal in length, cut down from its underside. On her left shoulder is a fresher, more recent mark; the word Salix, disfiguring some of the meaningless faint swirls, La Tene, trinities, circles that encased her other marks and decorated her entire body.

Faith dresses extremely conservatively and even in the heat of summer, she’ll still keep herself covered. Her clothing is generally losse as opposed to form-fitting and she’s also a pastel girl who’s obsessed with the entire aesthetic her entire wardrobe is typically white or a light pastel colour. Her outfits are almost always a dress or a shirt and skirt, rarely is she seen in anything else. Indeed her normal outfit is a long-sleeved, just below knee-length dress that hangs off her petite frame. Since she has an affinity for walking barefoot her feet are always cut up and getting infected, and quite honestly look a little disgusting and quite painful.

Edited at February 19, 2019 12:51 PM by Dysthymia
Champions of the Seven - Human RP Signups (CLOSED) February 19, 2019 12:41 PM

Posts: 601

While she acknowledges the potential existence of other gods, some more so than others, she is a devout worshiper of Corybant, believing her to be the sole, true goddess and all others are either irrelevant or false prophets, typically the latter.


The Sýntonos tribe lives in temporary housing that can be quickly erected and easily dismantled as they migrate with the seasons, such as tents that can be made from a combination of animal hide, woven materials and fabric and aren’t necessarily on the ground

Role in Society

Faith is the tribe’s only half-cast Paq’o, and while she knows some people certainly have a problem with that, they usually kept their mouths shut out of fear of Corybant’s wrath. In general, though she’s respected and quite liked by most. In addition to assisting the tribal doctors, she’s also heavily involved in the youth and musical aspects of the Cybele.


Faith is one of the tribes few half-cast children, born to a tribe woman and fathered by an outsider. She is the middle child of three, with an older brother and younger sister. Her father is a professor in an exploration team that stays with the tribe for a few months every year or so and her mother is a well-known hunter of the tribe. Her brother Tobias follows in their mother’s footsteps while her sister Amaris aspires to be one of the tribe’s few educators.

Faith and her siblings are her father’s ‘second family’. While she knows her father has children in Auric she doesn't know much about them as he refuses to even mention them, in fact, the only reason she found out was that she overheard a conversation as it seems like this is common knowledge amongst the tribe despite its secrecy. She also has several half-siblings on her mother’s side, as things like polygamy and open relationships are accepted and even encouraged within the tribe, and has a good relationship with them, although they're not as close as she is with her full-blooded siblings.

Love interest

None (for now), Paq’o are forbidden from having any romantic relationships and adhere to a vowel of celibacy until they come of age (around 18-19). Those who break their vowels are either exiled or murdered depending on the severity of their crime.

Will be revealed over the course of the RP, or I might add a brief one here if I get the time.

Let me know if I missed something or you want anything changed.

Favourite god
It’s a tie between Kairos and Lacuna.

Edited at February 19, 2019 12:51 PM by Dysthymia
Champions of the Seven - Human RP Signups (CLOSED) February 19, 2019 12:53 PM

Corax Noir
Posts: 1960
Dysthymia - Accepted!
Champions of the Seven - Human RP Signups (CLOSED) February 19, 2019 12:59 PM

Posts: 6191
Full name: Nobody really knows (He doesn't tell anybody), but you can call him Mystery.

Age: 25

Gender: Male

Sexuality: gAYYYYYYYYYYYYYY (i'm changing a lot of things in this bio but not this thank you very much)

Occupation: A well-known thief

Chosen God: Maelstrom

Interests: Survival and entertaining himself

Likes: Being alive, making others laugh, not being recognized

Dislikes: (secret thing shh), being dead, being insulted (because who would insult this masterpiece?)

Biggest fear: Losing the love and trust of that of whom he loves and trusts the most

Major goal: Survival

Personality: Mystery is, by far, a strange male. At first, he comes off as a cold-hearted son of a gun; maybe it's because he literally has nothing to lose if he were to die, or maybe it's because he needs to steal in order to survive; who knows? Point is, he seems quite cold-hearted.

He spends most of his time stealing, either food and clean water for obvious reasons, or even random luxuries he takes just in order to bury them or throw them out (What did you expect him to do, sell them? If the shopkeeper doesn't try to arrest because of the fact he's a thief (well known for that matter), they'll at least arrest him because he's trying to sell the luxuries of high ranking sons of guns.). Not because he's evil or anything, just because he really has nothing else to do and it's fun. Speaking of which, Mystery spends most of his life entertaining himself due to the fact, because, y'know, what else is he supposed to do?

Of course, when he actually has something to do with his life and has friends, he's much, much different. In this case, Mystery is actually quite pompous and flamboyant. The most egotistical, snarky, sarcastic thing ever in the most obnoxious way possible, but still managing to be prideful, he is a very rare species of jerkbag. He oftentimes uses pride as a joke, along with being overly dramatic and just a really annoying (but admittedly funny) character. He did this so often, the pridefulness became a natural aspect of his personality, just so he could make hte people around him laugh.

Sometimes, it's nice to feel needed.

Looks: Mystery looks pretty of average, honestly. He's at an average height of somewhere over 5 feet (idon'tlikebeingspecific). He has skin that's not pale but not tan, either and a clear complexion. He has a slender figure and long legs, good for running (and very convenient due to the fact he's a thief that mostly relies on agility over anything). Mystery has short, messy black hair that he never takes care of (probably because he's at the point where his looks are at the lowest of his concerns). He has bright amber eyes, which could be mistaken for a bright hazel, and a mischievous glint in his eye. That glint is usually followed by a grin that makes all people in their right mind keep a very, very close eye on him.

Overall, though, he has a face you'd forget in a crowd. Then again, that's probably a good thing for him.

Faith: He doesn't really worship or believe in any of the gods, although he does occasionally send a payer up there to Maelstrom.

Home: He sort of wanders around the kingdoms, welcome to none of them and/or home to none, but goes to all of them all the same.

Role in Society: He's a well known thief due to the fact he is a surprisingly good one, oftentimes getting away with things quite easily, so he's kinda scorned because of his bad rep.

Family: Unknown

Love interest: eh maybe in rp

Backstory: I'll reveal in RP, but a long time ago I think I told @Corax about it through pms. If needed, I can give you a refresher ^^

For a while after a good amount of things happened, he lived with a group of pirates until they were wiped out in an attack. He was one of the only ones who made it out alive. Now he's pretty good with boats and ships; He stole one at some point from some rich dude. Now that's how he travels around when he needs to go somewhere far.

Other: His theme song would be, uh... Any Imagine Dragons song ever (but probably Titanium at the current moment). You should probably advertise this again, I don't think anybody else from the old roleplay is coming back. Also, note that I only skimmed through this so there's probably still a few grammar and/or spelling mistakes in there

Favorite god: Same as before- All of 'em are pretty cool, but Lacuna, Maelstrom and Kairos are the best. Tied.

Edited at February 28, 2019 07:26 PM by ThisIsAPackName
Champions of the Seven - Human RP Signups (CLOSED) February 19, 2019 01:08 PM

Corax Noir
Posts: 1960
Remember, good grammar. And you can reveal the backstory in-RP. I think I remember most of it. The only thing that needs changing is that you need to tie his personality in with the ocean - maybe he lives on a boat-house, maybe he spends most of his time in the sea, maybe he helps out an old fisherman for extra cash. Anything will do.
Champions of the Seven - Human RP Signups (CLOSED) February 19, 2019 01:13 PM

Posts: 6191
I only looked through it a bit, so I skipped out on correcting most of the bad grammar. Anyways, I put in a bit into the backstory, uh

For a while after a good amount of things happened, he lived with a group of pirates until they were wiped out in an attack, and he made it out alive. Now he's pretty good with boats and ships; He stole one at some point and now that's how he travels around when he needs to go somewhere far.

Corax Noir said:
Remember, good grammar. And you can reveal the backstory in-RP. I think I remember most of it. The only thing that needs changing is that you need to tie his personality in with the ocean - maybe he lives on a boat-house, maybe he spends most of his time in the sea, maybe he helps out an old fisherman for extra cash. Anything will do.

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