About the Academy
The Academy was found by some of the first generations of riders, wanting a streamlined way for new riders to learn and grow safely. It features basic education as well as everything revolving around dragons from care to flight to sparring, and everything in between and beyond.
The Academy is much like modern day college, in the fact that the chosen riders leave home to live on the grounds. Their dragons also live on the grounds in the rookery, though are typically much less happy about it than the humans. The humans are split into two dorms, one for boys and one for boys, and are assigned rooms that they share with two people in each room. Each of the dorms have common rooms where the students can relax on down time, and a dining hall for meals, though they aren't always required to eat there.
The Dragon counterparts stay in one of the two rookeries. The first is the top level of the school, carved out and fitted so that each dragon has a little outcropping of space for its nest. It's a very large and open room, and spans much of the building. It has openings on either broadside that the dragons can enter through by flight or glide. There is also a human door that allows the students access as well.
The second rookery is underground, a expanse of cave systems that gives each dragon a bit more privacy than in the first rookery. Each dragon has its own cave, and the nests are all connect by a system of tunnels which then connect to the large main tunnel, which can easily fit multiple dragons in it at once, that leads to the entrance. Ironically, the tunnel entrance itself looks like a cave mouth until one were to venture within it further.
About the Dragons
There are a variety of dragons in the world, though everyone single one of them fall into one of the classes listed below. Each Class has been determined based off its characteristics and its singular special ability. While each dragon within a single class will vary considerably, they all have similar traits that they carry and specifications they fall into.
All the dragons in the Rp are the same age group of young adult, which is the stage where they are 50 years old or above, becoming full adults at about 250 years. The older a dragon gets the longer the aging stage lasts, ergo ancient is longer than adult, which is longer than young adult, which is longer than their adolescent stage, and so on and so forth. Dragons are considered semi-immortal but it has never been proven what age they die naturally at.
Below each Class of dragon will have a basic description that each dragon has in its foundation. It will include things like height, traits, etc that you will need to include.
Classes
Each Class of Dragon has color variations within it, all dragons within that Class share a special power that the other classes do not have.
Fire Class
Common
Special Ability: Extremely Hot Fire Breath
The Ability is to breath hot fire, varying in degrees through their control. It isn't enough to melt Dragon Scales, however, it can melt metal, stone, wood, etc. Relies upon the dragon being well fed to sustain the flame. Lack of food = lack of flame. Use does burn energy.
Color Variarions: Reds & Oranges
Size: 7ft - 13 ft at the Shoulder
Traits: Hot-tempered, Aggressive, Stubborn, Territorial, Confident
Build: Large and Muscular, but with more Athletic Build. Leaner than Earth Dragons, Thicker than Light Dragons.
Habitat: Deserts or Volcanos
Strengths/Weaknesses: Impervious to Heat and Fire, Can't breathe fire in cold climate, Must be well fed to maintain fire, Loses Energy through use of fire breath
Available Slots: 0/2
Water Class
Common
Special Ability: Boiling Water For Fire Breath
Rather than breathing fire, these dragons are able to "breathe" streams of boiling water at others. The, like fire dragons, can adjust the temperature of the water. They must be hydrated to use. Lack of Hydration = Lack of Water. Usage does dehydrate.
Color Variations: Blues & Purples
Size: 7ft to 11 ft at the Shoulder
Traits: Calm, Disdainful at Times, Intelligent, Resourceful, Territorial
Build: Lean and Muscular, almost Lanky. Built for endurance and stamina. Webbed feet build for swimming. Small wings designed for aiding in swim and gliding, not able to use them for true flight. Not scaled, instead thick, leather like skin.
Habitat: Beaches or Aquatic
Strenths/Weaknesses: Get dehydrated faster, skin is sensitive to fire and heat, efficient swimmers and can hold breath for long periods of time, unable to fly but can glide, must be hydrate to use water blast, using ability dehydrates them
Available Slots: 0/2
Air Class
Uncommon
Special Ability: Freezing Breath
Not to mistaken for Ice Breath, which is the Breating of Ice, Air Dragon's have Breath so cold it freezes things. They obviously don't always use it, so it is an elective power they have control over. Like the others, this requires energy, the more they use it, the more tired they become and less effective it is.
Color Variations: White & Pastel Colors
Size: 6ft - 10ft at the Shoulders
Traits: Peaceful, Passive, Compassionate, Light Hearted, Easy Going
Build: Slim, petite dragons with large wings for their bodies. Fastest of the dragons when flying. Not very hardy in comparison to others, slim figure built for speed and agility. Smallest of all the dragons.
Habitat: Mountain Tops
Strengrhs/Weaknesses: Lungs are better able to filter oxygen, can fly higher for longer, resistant to cold, can alter the temperature of their breath from normal to cold, don't handle warm temperatures well, fast flyers and few larger dragons can keep up
Available Slots: 0/2
Earth Class
Common
Special Ability: Acid Spit
This is an ability that's primary function is to air in burrowing. The spit has a mild decaying aspect, and soften hardened ground to make digging easier. It's relatively harmless to dragons, though irritating to them and more so humans, however, it's entirely painful and can cause terrible damage if taken to the eyes. They have acid glands, which have a limited quantity that replenish over time (talking hours).
Color Variations: Greens & Browns
Size: 10ft to 15ft at the Shoulders
Traits: Calm, Serious, Determined, Hard Working
Build: Earth Dragons are one of the largest classes, and are the bulkiest. Heavily muscled, the carry around a heavy assortment of scales. They are built like battening rams which makes them slow. They cannot fly, but have small wings or frills on the legs and sides that allow them to glide.
Habitat: Forests
Strengths/Weaknesses: Large and Powerful, Cannot Fly, Can Glide, Climb and Burrow, Slower Moving, Need lots of Rest, Acid Breath is Mild and is only a mild irritant to others unless it gets in the eyes, Naturally more Armored, Sensitive to Cold
Available Slots: 0/2
Light Class
Rare
Special Ability: Blinding Light
Light Dragons can emit a flash of blinding light, think flash bang without the bang, which can temporarily blind and/or stun opponents. They have one good charge in them before they need to rest for an average of 3 hours to even get enough for anything useful. They can all use it in a more mild manor where they illuminate their body, something that doesn't require much energy, and might even be more natural. This is controlled though, and can be turned off. This is recharged through the sun.
Color Variations: Gold, White, Silver, & Opalescent/Pearlescent
Size: 8ft - 14ft at the Shoulder; Their Wings Make Then Look Taller
Traits: Good, Calm, Kind, Open, Intelligent & Wise
Build: Tall, they have a Powerful Build to them, but they are more lean. More Lean than Fire Dragons, but not as much as Water Dragons. They have the largest of wings, so it makes them seem bigger than they are.
Habitat: Anywhere, Like to Live Among Other Dragons (Espeically Air Dragons)
Strengths/Weaknesses: More Fragile Wings (Due to Size), Can Radiate Light When Needed And Can use it as a Flash of Blinding Light, Highly Intelligent, Absorb Energy from the Sun which Powers their Ability, High Fortitude
Available Slots: 0/1
Dark Class
Rare
Special Ability: Smog Breath
Able to emit noxious gas that is dark in color, Dark Dragons primarily use their ability for defense. It provides cover, the dark plume both physically hiding them as well as causing confusion within anyone trapped within the fog or inhales it too much (3+ breaths). The gas is fueled by a chemical reaction caused from stored minerals gain from mushrooms. When those stores are empty, they can't create it. The smog can also emit from glands beneath the wings and at the tip fo the tail.
Color Variations: Black, Near Black Colors, Iridescent
Size: 9ft - 13ft at the Shoulder
Traits: Elusive, Solitary, Highly Intelligent, Wary
Build: Lean and Muscular, Just slightly leas built than Fire Dragons. Almost Cat Like in Movement, Very Graceful. Well Balanced Proportions for Speed, Grace, and Strength.
Habitat: Any place that isn't easily accessible or darkest
Strengths/Weaknesses: Immune to Most Toxins, Stealthy, Silent When Flying, Can use Smog Breath to Create Cover, Breath is Highly Flammable, Sensitive to Light and Fire, Camoflauges Well, Sensitive Sound and Scents
Available Slots: 0/1
Available Slots means how many spots remain open of the spots created for that class. So 2/2 would mean two of two spots open. Whereas 0/2 would mean there are no spots open for that class.
Sorry for any confusion!